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ebiten
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internal
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shader
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issue1236.expected.vs
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internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
vec4 F0(in vec4 l0);
shaderir: Bug fix: Function prototypes were required for GLSL Fixes #1267
2020-07-27 16:51:05 +02:00
internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
vec4 F0(in vec4 l0) {
vec4 l1 = vec4(0);
l1 = (mat4(1.0)) * (l0);
return l1;
shader: Bug fix: correct type deduction from 'mat2*vec2' Fixes #1236
2020-07-04 13:07:54 +02:00
}
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