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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// Filter represents the type of texture filter to be used when an image is maginified or minified.
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type Filter int
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const (
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// FilterNearest represents nearest (crisp-edged) filter
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FilterNearest Filter = Filter ( graphicsdriver . FilterNearest )
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// FilterLinear represents linear filter
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FilterLinear Filter = Filter ( graphicsdriver . FilterLinear )
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)
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// CompositeMode represents Porter-Duff composition mode.
type CompositeMode int
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// This name convention follows CSS compositing: https://drafts.fxtf.org/compositing-2/.
//
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// In the comments,
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// c_src, c_dst and c_out represent alpha-premultiplied RGB values of source, destination and output respectively. α _src and α _dst represent alpha values of source and destination respectively.
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const (
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// Regular alpha blending
// c_out = c_src + c_dst × (1 - α _src)
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CompositeModeSourceOver CompositeMode = CompositeMode ( graphicsdriver . CompositeModeSourceOver )
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// c_out = 0
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CompositeModeClear CompositeMode = CompositeMode ( graphicsdriver . CompositeModeClear )
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// c_out = c_src
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CompositeModeCopy CompositeMode = CompositeMode ( graphicsdriver . CompositeModeCopy )
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// c_out = c_dst
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CompositeModeDestination CompositeMode = CompositeMode ( graphicsdriver . CompositeModeDestination )
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// c_out = c_src × (1 - α _dst) + c_dst
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CompositeModeDestinationOver CompositeMode = CompositeMode ( graphicsdriver . CompositeModeDestinationOver )
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// c_out = c_src × α _dst
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CompositeModeSourceIn CompositeMode = CompositeMode ( graphicsdriver . CompositeModeSourceIn )
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// c_out = c_dst × α _src
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CompositeModeDestinationIn CompositeMode = CompositeMode ( graphicsdriver . CompositeModeDestinationIn )
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// c_out = c_src × (1 - α _dst)
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CompositeModeSourceOut CompositeMode = CompositeMode ( graphicsdriver . CompositeModeSourceOut )
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// c_out = c_dst × (1 - α _src)
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CompositeModeDestinationOut CompositeMode = CompositeMode ( graphicsdriver . CompositeModeDestinationOut )
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// c_out = c_src × α _dst + c_dst × (1 - α _src)
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CompositeModeSourceAtop CompositeMode = CompositeMode ( graphicsdriver . CompositeModeSourceAtop )
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// c_out = c_src × (1 - α _dst) + c_dst × α _src
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CompositeModeDestinationAtop CompositeMode = CompositeMode ( graphicsdriver . CompositeModeDestinationAtop )
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// c_out = c_src × (1 - α _dst) + c_dst × (1 - α _src)
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CompositeModeXor CompositeMode = CompositeMode ( graphicsdriver . CompositeModeXor )
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// Sum of source and destination (a.k.a. 'plus' or 'additive')
// c_out = c_src + c_dst
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CompositeModeLighter CompositeMode = CompositeMode ( graphicsdriver . CompositeModeLighter )
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// The product of source and destination (a.k.a 'multiply blend mode')
// c_out = c_src * c_dst
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CompositeModeMultiply CompositeMode = CompositeMode ( graphicsdriver . CompositeModeMultiply )
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)
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// GraphicsLibrary represets graphics libraries supported by the engine.
type GraphicsLibrary = ui . GraphicsLibrary
const (
// GraphicsLibraryUnknown represents the state at which graphics library cannot be determined,
// e.g. hasn't loaded yet or failed to initialize.
GraphicsLibraryUnknown = ui . GraphicsLibraryUnknown
// GraphicsLibraryOpenGL current graphics library used is OpenGL.
GraphicsLibraryOpenGL = ui . GraphicsLibraryOpenGL
// GraphicsLibraryDirectX current graphics library used is Microsoft DirectX.
GraphicsLibraryDirectX = ui . GraphicsLibraryDirectX
// GraphicsLibraryMetal current graphics library used is Apple's Metal.
GraphicsLibraryMetal = ui . GraphicsLibraryMetal
)
// DebugInfo is a struct to store debug info about the graphics.
type DebugInfo struct {
// GraphicsLibrary represents the graphics library currently in use.
GraphicsLibrary GraphicsLibrary
}
// ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct.
func ReadDebugInfo ( d * DebugInfo ) {
d . GraphicsLibrary = ui . GetGraphicsLibrary ( )
}