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Copyright 2015 Hajime Hoshi
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< meta name = "description" content = "Ebiten - A simple SNES-like 2D game library in Go" >
< link rel = "shortcut icon" href = "./favicon.png" type = "image/png" >
< link rel = "icon" href = "./favicon.png" type = "image/png" >
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< title > Ebiten - A simple SNES-like 2D game library in Go< / title >
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< style >
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body {
font-family: sans-serif;
}
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img.example {
background-color: #000;
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border-color: #999;
border-style: solid;
border-width: 1px;
}
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pre {
background: #eee;
padding: 1em;
}
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< / style >
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< h1 > Ebiten (海老天)< / h1 >
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< p > v1.2.0-alpha< / p >
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< ul >
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< li > A simple SNES-like 2D game library in Go< / li >
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< li > Works on
< ul >
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< li > Web browsers (powered by < a href = "http://gopherjs.org/" > GopherJS< / a > )
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< ul >
< li > Supported browsers: Chrome, Firefox, Safari on desktops< / li >
< / ul >
< / li >
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< li > Mac OS X< / li >
< li > Linux (maybe)< / li >
< li > Windows (possibly)< / li >
< / ul >
< / li >
< li > < a href = "http://godoc.org/github.com/hajimehoshi/ebiten" > API Docs< / a > < / li >
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< li > < a href = "http://github.com/hajimehoshi/ebiten" > GitHub project page< / a > (Development version: v1.2.0-alpha)< / li >
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< / ul >
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< h2 > Features< / h2 >
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< ul >
< li > 2D Graphics< / li >
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< li > Input (Mouse, Keyboard, Gamepad)< / li >
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< / ul >
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< h2 > Example< / h2 >
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< p >
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< a href = "example/hue.html" > < img src = "images/example/hue.png" width = "320" height = "240" alt = "Ebiten example: hue" class = "example" > < / a >
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< a href = "example/keyboard.html" > < img src = "images/example/keyboard.png" width = "320" height = "240" alt = "Ebiten example: keyboard" class = "example" > < / a >
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< a href = "example/mosaic.html" > < img src = "images/example/mosaic.png" width = "320" height = "240" alt = "Ebiten example: mosaic" class = "example" > < / a >
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< a href = "example/paint.html" > < img src = "images/example/paint.png" width = "320" height = "240" alt = "Ebiten example: paint" class = "example" > < / a >
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< a href = "example/perspective.html" > < img src = "images/example/perspective.png" width = "320" height = "240" alt = "Ebiten example: perspective" class = "example" > < / a >
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< a href = "example/rotate.html" > < img src = "images/example/rotate.png" width = "320" height = "240" alt = "Ebiten example: rotate" class = "example" > < / a >
< a href = "example/blocks.html" > < img src = "images/example/blocks.png" width = "256" height = "240" alt = "Ebiten example: blocks" class = "example" > < / a >
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< / p >
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< h2 > Install on Mac OS X< / h2 >
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< pre > < code > :; brew install glew
:; brew install glfw3 # or homebrew/versions/glfw3
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:; go get github.com/hajimehoshi/ebiten< / code > < / pre >
< p > If you want to run your game on a web browser, execute this:< / p >
< pre > < code > :; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl< / code > < / pre >
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< h2 > Execute the example< / h2 >
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< pre > < code > :; cd $GOPATH/src/github.com/hajimehoshi/ebiten/example
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:; go run rotate/main.go< / code > < / pre >
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< h2 > Run your game on a desktop< / h2 >
< p > Just execute your Go program. That's it!< / p >
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< h2 > Run your game on a web browser< / h2 >
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< p > Compile your game with < a href = "http://gopherjs.org/" > GopherJS< / a > :< / p >
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< pre > < code > :; gopherjs build -o yourgame.js path/to/yourgame< / code > < / pre >
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< p > Then, open the below HTML on your HTTP server:< / p >
< pre > < code > < !DOCTYPE html>
< script src="yourgame.js"> < /script> < / code > < / pre >
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< p > NOTE: < code > file://< / code > URL may not work with Ebiten. Execute your game on a HTTP server.< / p >
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< h2 > Change Log< / h2 >
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< h3 > 2015-??-??< / h3 >
< ul >
< li > v1.2.0-rc1 released.
< ul >
< li > Support for gamepads< / li >
< / ul >
< / li >
< / ul >
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< h3 > 2015-01-10< / h3 >
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< ul >
< li > v1.1.0-rc1 released.
< ul >
< li > Support for web browsers: Ebiten now includes support for web browsers with GopherJS.< / li >
< li > Some API has changed:
< ul >
< li > ImagePart is deprecated. Use ImageParts interface instead.< / li >
< li > ColorM.Element and GeoM.Element's recievers changed from structs to pointers.< / li >
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< li > A lot of keyboard keys have been added. KeyMax and MouseButtonMax were removed.< / li >
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< / ul >
< / li >
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< li > The game is stopped when the window is not active.< / li >
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< / ul >
< / li >
< / ul >
< h3 > 2015-01-04< / h3 >
< ul >
< li > v1.0.0 released.
< ul >
< li > Nothing has changed from v1.0.0-rc1.< / li >
< / ul >
< / li >
< / ul >
< h3 > 2014-12-29< / h3 >
< ul >
< li > v1.0.0-rc1 released.< / li >
< / ul >
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< h2 > License< / h2 >
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< h3 > Ebiten< / h3 >
< pre > Copyright 2015 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the " License" );
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you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an " AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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limitations under the License.< / pre >
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< h3 > Go Gopher photograph< / h3 >
< p > < a href = "http://blog.golang.org/go-programming-language-turns-two" > The original photograph of Go gophers by Chris Nokleberg< / a > is licensed under the Creative Commons 3.0 Attributions license.< / p >
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< footer > © 2015 Hajime Hoshi< / footer >