mirror of
https://github.com/hajimehoshi/ebiten.git
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75 lines
1.5 KiB
Go
75 lines
1.5 KiB
Go
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir_test
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import (
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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func TestOutput(t *testing.T) {
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tests := []struct {
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Name string
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Program Program
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Glsl string
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}{
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{
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Name: "Empty",
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Program: Program{},
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Glsl: ``,
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},
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{
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Name: "Uniform",
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Program: Program{
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Uniforms: []Variable{
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{
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Name: "U1",
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Type: Type{MainType: Float},
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},
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},
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},
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Glsl: `uniform float U1;`,
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},
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{
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Name: "UniformStruct",
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Program: Program{
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Uniforms: []Variable{
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{
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Name: "U1",
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Type: Type{
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MainType: Struct,
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SubTypes: []Type{
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{MainType: Float},
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},
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},
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},
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},
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},
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Glsl: `struct S0 {
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float M0;
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};
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uniform S0 U1;`,
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},
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}
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for _, tc := range tests {
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got := tc.Program.Glsl()
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want := tc.Glsl + "\n"
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if got != want {
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t.Errorf("%s: got: %s, want: %s", tc.Name, got, want)
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}
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}
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}
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