ebiten/docs/examples/audio.html

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<!DOCTYPE html>
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<script src="../scripts/force-https.js"></script>
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
<link rel="icon" href="../favicon.png" type="image/png" >
<title>Ebiten example - audio</title>
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<link rel="stylesheet" href="../stylesheets/bootstrap.min.css">
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<link rel="stylesheet" href="../stylesheets/ebiten.css">
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<header class="navbar"><div class="container">
<div class="navbar-header">
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<a class="navbar-brand" href="..">Ebiten</a>
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</div>
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<li><a href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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</ul>
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</header>
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<main><div class="container">
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<h2>Ebiten example - audio</h2>
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<iframe src="audio.content.html" width="640" height="480"></iframe>
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<pre><code class="language-go">// &#43;build example
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package main
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import (
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&#34;fmt&#34;
&#34;image/color&#34;
&#34;io/ioutil&#34;
&#34;log&#34;
&#34;time&#34;
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&#34;github.com/hajimehoshi/ebiten&#34;
&#34;github.com/hajimehoshi/ebiten/audio&#34;
&#34;github.com/hajimehoshi/ebiten/audio/vorbis&#34;
&#34;github.com/hajimehoshi/ebiten/audio/wav&#34;
&#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
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)
const (
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screenWidth = 320
screenHeight = 240
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// This sample rate doesn&#39;t match with wav/ogg&#39;s sample rate,
// but decoders adjust them.
sampleRate = 48000
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)
var (
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playerBarImage *ebiten.Image
playerCurrentImage *ebiten.Image
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)
func init() {
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playerBarImage, _ = ebiten.NewImage(300, 4, ebiten.FilterNearest)
playerBarImage.Fill(&amp;color.RGBA{0x80, 0x80, 0x80, 0xff})
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playerCurrentImage, _ = ebiten.NewImage(4, 10, ebiten.FilterNearest)
playerCurrentImage.Fill(&amp;color.RGBA{0xff, 0xff, 0xff, 0xff})
}
type Input struct {
mouseButtonStates map[ebiten.MouseButton]int
keyStates map[ebiten.Key]int
}
func (i *Input) update() {
for _, key := range []ebiten.Key{ebiten.KeyP, ebiten.KeyS, ebiten.KeyX, ebiten.KeyZ} {
if !ebiten.IsKeyPressed(key) {
i.keyStates[key] = 0
} else {
i.keyStates[key]&#43;&#43;
}
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}
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
i.mouseButtonStates[ebiten.MouseButtonLeft] = 0
} else {
i.mouseButtonStates[ebiten.MouseButtonLeft]&#43;&#43;
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}
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}
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func (i *Input) isKeyTriggered(key ebiten.Key) bool {
return i.keyStates[key] == 1
}
func (i *Input) isKeyPressed(key ebiten.Key) bool {
return i.keyStates[key] &gt; 0
}
func (i *Input) isMouseButtonTriggered(mouseButton ebiten.MouseButton) bool {
return i.mouseButtonStates[mouseButton] == 1
}
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type Player struct {
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input *Input
audioContext *audio.Context
audioPlayer *audio.Player
total time.Duration
seekedCh chan error
seBytes []uint8
seCh chan []uint8
volume128 int
previousPos time.Duration
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}
var (
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musicPlayer *Player
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)
func playerBarRect() (x, y, w, h int) {
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w, h = playerBarImage.Size()
x = (screenWidth - w) / 2
y = screenHeight - h - 16
return
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}
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func NewPlayer(audioContext *audio.Context) (*Player, error) {
const bytesPerSample = 4 // TODO: This should be defined in audio package
wavF, err := ebitenutil.OpenFile(&#34;_resources/audio/jab.wav&#34;)
if err != nil {
return nil, err
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}
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oggF, err := ebitenutil.OpenFile(&#34;_resources/audio/ragtime.ogg&#34;)
if err != nil {
return nil, err
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}
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s, err := vorbis.Decode(audioContext, oggF)
if err != nil {
return nil, err
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}
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p, err := audio.NewPlayer(audioContext, s)
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if err != nil {
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return nil, err
}
player := &amp;Player{
input: &amp;Input{
mouseButtonStates: map[ebiten.MouseButton]int{},
keyStates: map[ebiten.Key]int{},
},
audioContext: audioContext,
audioPlayer: p,
total: time.Second * time.Duration(s.Size()) / bytesPerSample / sampleRate,
volume128: 128,
seCh: make(chan []uint8),
}
player.audioPlayer.Play()
go func() {
s, err := wav.Decode(audioContext, wavF)
if err != nil {
log.Fatal(err)
return
}
b, err := ioutil.ReadAll(s)
if err != nil {
log.Fatal(err)
return
}
player.seCh &lt;- b
}()
return player, nil
}
func (p *Player) update() error {
p.input.update()
select {
case p.seBytes = &lt;-p.seCh:
close(p.seCh)
p.seCh = nil
case err := &lt;-p.seekedCh:
if err != nil {
return err
}
close(p.seekedCh)
p.seekedCh = nil
default:
}
p.updateBar()
p.updatePlayPause()
p.updateSE()
p.updateVolume()
if err := p.audioContext.Update(); err != nil {
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return err
}
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return nil
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}
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func (p *Player) updateSE() {
if p.seBytes == nil {
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return
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}
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if !p.input.isKeyTriggered(ebiten.KeyP) {
return
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}
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sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, p.seBytes)
sePlayer.Play()
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}
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func (p *Player) updateVolume() {
if p.input.isKeyPressed(ebiten.KeyZ) {
p.volume128--
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}
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if p.input.isKeyPressed(ebiten.KeyX) {
p.volume128&#43;&#43;
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}
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if p.volume128 &lt; 0 {
p.volume128 = 0
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}
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if 128 &lt; p.volume128 {
p.volume128 = 128
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}
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p.audioPlayer.SetVolume(float64(p.volume128) / 128)
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}
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func (p *Player) updatePlayPause() {
if !p.input.isKeyTriggered(ebiten.KeyS) {
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return
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}
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if p.audioPlayer.IsPlaying() {
p.audioPlayer.Pause()
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return
}
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p.audioPlayer.Play()
}
func (p *Player) updateBar() {
if p.seekedCh != nil {
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return
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}
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if !p.input.isMouseButtonTriggered(ebiten.MouseButtonLeft) {
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return
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}
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// Start seeking.
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x, y := ebiten.CursorPosition()
bx, by, bw, bh := playerBarRect()
const padding = 4
if y &lt; by-padding || by&#43;bh&#43;padding &lt;= y {
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return
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}
if x &lt; bx || bx&#43;bw &lt;= x {
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return
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}
pos := time.Duration(x-bx) * p.total / time.Duration(bw)
p.seekedCh = make(chan error, 1)
go func() {
p.seekedCh &lt;- p.audioPlayer.Seek(pos)
}()
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}
func (p *Player) close() error {
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return p.audioPlayer.Close()
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}
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func (p *Player) draw(screen *ebiten.Image) {
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op := &amp;ebiten.DrawImageOptions{}
x, y, w, h := playerBarRect()
op.GeoM.Translate(float64(x), float64(y))
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screen.DrawImage(playerBarImage, op)
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currentTimeStr := &#34;00:00&#34;
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c := p.audioPlayer.Current()
prev := p.previousPos
p.previousPos = c
// Current Time
m := (c / time.Minute) % 100
s := (c / time.Second) % 60
currentTimeStr = fmt.Sprintf(&#34;%02d:%02d&#34;, m, s)
// Bar
cw, ch := playerCurrentImage.Size()
cx := int(time.Duration(w)*c/p.total) &#43; x - cw/2
cy := y - (ch-h)/2
op = &amp;ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(cx), float64(cy))
screen.DrawImage(playerCurrentImage, op)
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msg := fmt.Sprintf(`FPS: %0.2f
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Press S to toggle Play/Pause
Press P to play SE
Press Z or X to change volume of the music
%s`, ebiten.CurrentFPS(), currentTimeStr)
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if p.audioPlayer.IsPlaying() &amp;&amp; prev == c {
msg &#43;= &#34;\nLoading...&#34;
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}
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ebitenutil.DebugPrint(screen, msg)
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}
func update(screen *ebiten.Image) error {
if err := musicPlayer.update(); err != nil {
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return err
}
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if ebiten.IsRunningSlowly() {
return nil
}
musicPlayer.draw(screen)
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return nil
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}
func main() {
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audioContext, err := audio.NewContext(sampleRate)
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if err != nil {
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log.Fatal(err)
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}
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musicPlayer, err = NewPlayer(audioContext)
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if err != nil {
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log.Fatal(err)
}
if err := ebiten.Run(update, screenWidth, screenHeight, 2, &#34;Audio (Ebiten Demo)&#34;); err != nil {
log.Fatal(err)
}
if musicPlayer != nil {
if err := musicPlayer.close(); err != nil {
log.Fatal(err)
}
}
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}
</code></pre>
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</div></main>
<footer><div class="container">
<p>© 2013 Hajime Hoshi</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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