ebiten/internal/glfw/callback_windows.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build windows
package glfw
func ToCharModsCallback(cb func(window *Window, char rune, mods ModifierKey)) CharModsCallback {
return cb
}
func ToCloseCallback(cb func(window *Window)) CloseCallback {
return cb
}
func ToDropCallback(cb func(window *Window, names []string)) DropCallback {
return cb
}
func ToFramebufferSizeCallback(cb func(window *Window, width int, height int)) FramebufferSizeCallback {
return cb
}
func ToMonitorCallback(cb func(monitor *Monitor, event PeripheralEvent)) MonitorCallback {
return cb
}
func ToScrollCallback(cb func(window *Window, xoff float64, yoff float64)) ScrollCallback {
return cb
}
func ToSizeCallback(cb func(window *Window, width int, height int)) SizeCallback {
return cb
}