ebiten/examples/isometric/spritesheet.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build example
// +build example
package main
import (
"bytes"
"image"
_ "image/png"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
)
// SpriteSheet represents a collection of sprite images.
type SpriteSheet struct {
Floor *ebiten.Image
Wall *ebiten.Image
Statue *ebiten.Image
Tube *ebiten.Image
Crown *ebiten.Image
Portal *ebiten.Image
}
// LoadSpriteSheet loads the embedded SpriteSheet.
func LoadSpriteSheet(tileSize int) (*SpriteSheet, error) {
img, _, err := image.Decode(bytes.NewReader(images.Spritesheet_png))
if err != nil {
return nil, err
}
sheet := ebiten.NewImageFromImage(img)
// spriteAt returns a sprite at the provided coordinates.
spriteAt := func(x, y int) *ebiten.Image {
return sheet.SubImage(image.Rect(x*tileSize, (y+1)*tileSize, (x+1)*tileSize, y*tileSize)).(*ebiten.Image)
}
// Populate SpriteSheet.
s := &SpriteSheet{}
s.Floor = spriteAt(10, 4)
s.Wall = spriteAt(2, 3)
s.Statue = spriteAt(5, 4)
s.Tube = spriteAt(3, 4)
s.Crown = spriteAt(8, 6)
s.Portal = spriteAt(5, 6)
return s, nil
}