ebiten/ui/cocoa/ebiten_window.c

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2013-10-12 20:17:51 +02:00
// -*- objc -*-
#import "ebiten_opengl_view.h"
#import "ebiten_window.h"
@implementation EbitenWindow
- (id)initWithSize:(NSSize)size {
[NSApplication sharedApplication];
NSUInteger style = (NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask);
NSRect windowRect =
[NSWindow frameRectForContentRect:NSMakeRect(0, 0, size.width, size.height)
styleMask:style];
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
NSSize screenSize = [screen visibleFrame].size;
// Reference: Mac OS X Human Interface Guidelines: UI Element Guidelines: Windows
// http://developer.apple.com/library/mac/#documentation/UserExperience/Conceptual/AppleHIGuidelines/Windows/Windows.html
NSRect contentRect = NSMakeRect((screenSize.width - windowRect.size.width) / 2,
(screenSize.height - windowRect.size.height) * 2 / 3,
size.width, size.height);
self = [super initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:YES];
assert(self != nil);
[self setReleasedWhenClosed:YES];
[self setDelegate:self];
[self setDocumentEdited:YES];
return self;
}
- (BOOL)windowShouldClose:(id)sender {
if ([sender isDocumentEdited]) {
// TODO: add the application's name
NSAlert* alert = [NSAlert alertWithMessageText:@"Quit the game?"
defaultButton:@"Quit"
alternateButton:nil
otherButton:@"Cancel"
informativeTextWithFormat:@""];
[alert beginSheetModalForWindow:sender
modalDelegate:self
didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:)
contextInfo:nil];
}
return NO;
}
- (void)alertDidEnd:(NSAlert*)alert
returnCode:(NSInteger)returnCode
contextInfo:(void*)contextInfo {
(void)alert;
(void)contextInfo;
if (returnCode == NSAlertDefaultReturn) {
EbitenOpenGLView* glView = [self contentView];
[glView terminate];
}
}
@end