mirror of
https://github.com/hajimehoshi/ebiten.git
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151 lines
4.9 KiB
C
151 lines
4.9 KiB
C
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/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef OBOE_LATENCY_TUNER_
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#define OBOE_LATENCY_TUNER_
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#include <atomic>
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#include <cstdint>
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#include "oboe_oboe_Definitions_android.h"
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#include "oboe_oboe_AudioStream_android.h"
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namespace oboe {
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/**
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* LatencyTuner can be used to dynamically tune the latency of an output stream.
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* It adjusts the stream's bufferSize by monitoring the number of underruns.
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*
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* This only affects the latency associated with the first level of buffering that is closest
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* to the application. It does not affect low latency in the HAL, or touch latency in the UI.
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*
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* Call tune() right before returning from your data callback function if using callbacks.
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* Call tune() right before calling write() if using blocking writes.
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*
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* If you want to see the ongoing results of this tuning process then call
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* stream->getBufferSize() periodically.
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*
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*/
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class LatencyTuner {
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public:
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/**
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* Construct a new LatencyTuner object which will act on the given audio stream
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*
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* @param stream the stream who's latency will be tuned
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*/
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explicit LatencyTuner(AudioStream &stream);
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/**
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* Construct a new LatencyTuner object which will act on the given audio stream.
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*
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* @param stream the stream who's latency will be tuned
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* @param the maximum buffer size which the tune() operation will set the buffer size to
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*/
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explicit LatencyTuner(AudioStream &stream, int32_t maximumBufferSize);
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/**
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* Adjust the bufferSizeInFrames to optimize latency.
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* It will start with a low latency and then raise it if an underrun occurs.
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*
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* Latency tuning is only supported for AAudio.
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*
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* @return OK or negative error, ErrorUnimplemented for OpenSL ES
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*/
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Result tune();
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/**
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* This may be called from another thread. Then tune() will call reset(),
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* which will lower the latency to the minimum and then allow it to rise back up
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* if there are glitches.
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*
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* This is typically called in response to a user decision to minimize latency. In other words,
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* call this from a button handler.
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*/
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void requestReset();
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/**
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* @return true if the audio stream's buffer size is at the maximum value. If no maximum value
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* was specified when constructing the LatencyTuner then the value of
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* stream->getBufferCapacityInFrames is used
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*/
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bool isAtMaximumBufferSize();
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/**
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* Set the minimum bufferSize in frames that is used when the tuner is reset.
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* You may wish to call requestReset() after calling this.
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* @param bufferSize
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*/
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void setMinimumBufferSize(int32_t bufferSize) {
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mMinimumBufferSize = bufferSize;
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}
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int32_t getMinimumBufferSize() const {
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return mMinimumBufferSize;
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}
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/**
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* Set the amount the bufferSize will be incremented while tuning.
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* By default, this will be one burst.
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*
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* Note that AAudio will quantize the buffer size to a multiple of the burstSize.
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* So the final buffer sizes may not be a multiple of this increment.
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*
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* @param sizeIncrement
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*/
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void setBufferSizeIncrement(int32_t sizeIncrement) {
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mBufferSizeIncrement = sizeIncrement;
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}
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int32_t getBufferSizeIncrement() const {
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return mBufferSizeIncrement;
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}
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private:
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/**
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* Drop the latency down to the minimum and then let it rise back up.
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* This is useful if a glitch caused the latency to increase and it hasn't gone back down.
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*
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* This should only be called in the same thread as tune().
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*/
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void reset();
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enum class State {
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Idle,
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Active,
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AtMax,
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Unsupported
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} ;
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// arbitrary number of calls to wait before bumping up the latency
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static constexpr int32_t kIdleCount = 8;
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static constexpr int32_t kDefaultNumBursts = 2;
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AudioStream &mStream;
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State mState = State::Idle;
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int32_t mMaxBufferSize = 0;
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int32_t mPreviousXRuns = 0;
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int32_t mIdleCountDown = 0;
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int32_t mMinimumBufferSize;
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int32_t mBufferSizeIncrement;
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std::atomic<int32_t> mLatencyTriggerRequests{0}; // TODO user atomic requester from AAudio
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std::atomic<int32_t> mLatencyTriggerResponses{0};
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};
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} // namespace oboe
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#endif // OBOE_LATENCY_TUNER_
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