ebiten/graphics/texture.go

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package graphics
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
import "C"
import (
"image"
"unsafe"
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"github.com/hajimehoshi/go-ebiten/ui"
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)
func Clp2(x uint64) uint64 {
x -= 1
x |= (x >> 1)
x |= (x >> 2)
x |= (x >> 4)
x |= (x >> 8)
x |= (x >> 16)
x |= (x >> 32)
return x + 1
}
type Texture struct {
id C.GLuint
Width int
Height int
TextureWidth int
TextureHeight int
}
func createTexture(width, height int, pixels []uint8) *Texture{
textureWidth := int(Clp2(uint64(width)))
textureHeight := int(Clp2(uint64(height)))
if width != textureWidth {
panic("sorry, but width should be power of 2")
}
if height != textureHeight {
panic("sorry, but height should be power of 2")
}
texture := &Texture{
id: 0,
Width: width,
Height: height,
TextureWidth: textureWidth,
TextureHeight: textureHeight,
}
ch := make(chan C.GLuint)
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// TODO: should wait?
go func() {
texture.id = <-ch
}()
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ui.ExecuteOnUIThread(func() {
textureID := C.GLuint(0)
C.glGenTextures(1, (*C.GLuint)(&textureID))
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if textureID == 0 {
panic("glGenTexture failed")
}
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C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(textureID))
ptr := unsafe.Pointer(nil)
if pixels != nil {
ptr = unsafe.Pointer(&pixels[0])
}
C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
C.GLsizei(textureWidth), C.GLsizei(textureHeight),
0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glBindTexture(C.GL_TEXTURE_2D, 0)
ch<- textureID
close(ch)
})
return texture
}
func NewTexture(width, height int) *Texture {
return createTexture(width, height, nil)
}
func NewTextureFromRGBA(image *image.RGBA) *Texture {
return createTexture(image.Rect.Size().X, image.Rect.Size().Y, image.Pix)
}
func (texture *Texture) IsAvailable() bool {
return texture.id != 0
}
func init() {
// TODO: Initialize OpenGL here?
}