2013-12-02 13:45:10 +01:00
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package graphics
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import (
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2014-12-05 14:16:58 +01:00
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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2013-12-02 13:45:10 +01:00
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)
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2014-12-07 17:07:39 +01:00
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// A Rect represents a rectangle.
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2014-05-02 17:06:20 +02:00
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type Rect struct {
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X int
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Y int
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Width int
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Height int
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}
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2014-12-07 17:07:39 +01:00
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// A TexturePart represents a part of a texture.
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type TexturePart struct {
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LocationX int
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LocationY int
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Source Rect
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}
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2014-12-07 17:07:39 +01:00
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// A Drawer is the interface that draws itself.
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type Drawer interface {
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Draw(parts []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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2014-05-01 15:45:48 +02:00
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}
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2014-12-07 17:07:39 +01:00
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// DrawWhole draws the whole texture.
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2014-12-06 20:14:35 +01:00
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func DrawWhole(drawer Drawer, width, height int, geo matrix.Geometry, color matrix.Color) {
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2014-05-03 06:58:18 +02:00
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parts := []TexturePart{
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{0, 0, Rect{0, 0, width, height}},
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}
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drawer.Draw(parts, geo, color)
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}
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2014-12-07 17:07:39 +01:00
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// A Context is the interface that means a context of rendering.
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2014-05-01 15:45:48 +02:00
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type Context interface {
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Clear()
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Fill(r, g, b uint8)
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2014-12-06 21:21:20 +01:00
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Texture(id TextureID) Drawer
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RenderTarget(id RenderTargetID) Drawer
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2013-12-02 13:45:10 +01:00
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ResetOffscreen()
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2014-12-06 21:21:20 +01:00
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SetOffscreen(id RenderTargetID)
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2013-12-02 13:45:10 +01:00
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}
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