ebiten/examples/shader/image.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build ignore
package main
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var Time float
var Cursor vec2
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var Image texture2d
func Vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2) {
return mat4(
2/viewportSize().x, 0, 0, 0,
0, 2/viewportSize().y, 0, 0,
0, 0, 1, 0,
-1, -1, 0, 1,
) * vec4(position, 0, 1), texCoord
}
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func Fragment(position vec4, texCoord vec2) vec4 {
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// TODO: Instead of using texture2D directly, define and use special functions for Ebiten images.
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return texture2D(Image, texCoord)
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}