ebiten/examples/shaderprecomp/register_windows.go

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// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"embed"
"fmt"
"os"
"strings"
"github.com/hajimehoshi/ebiten/v2/shaderprecomp"
)
// https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/
//go:embed fxc/*.fxc
var fxcs embed.FS
func registerPrecompiledShaders() error {
ents, err := fxcs.ReadDir("fxc")
if err != nil {
return err
}
var registered bool
for _, ent := range ents {
if ent.IsDir() {
continue
}
const suffix = "_vs.fxc"
name := ent.Name()
if !strings.HasSuffix(name, suffix) {
continue
}
id := name[:len(name)-len(suffix)]
srcID, err := shaderprecomp.ParseSourceID(id)
if err != nil {
continue
}
vs, err := fxcs.ReadFile("fxc/" + id + "_vs.fxc")
if err != nil {
return err
}
ps, err := fxcs.ReadFile("fxc/" + id + "_ps.fxc")
if err != nil {
return err
}
shaderprecomp.RegisterFXCs(srcID, vs, ps)
registered = true
}
if !registered {
fmt.Fprintln(os.Stderr, "precompiled HLSL libraries were not found. Run 'go generate' for 'fxc' directory to generate them.")
}
return nil
}