ebiten/example/game/rects/rects.go

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package rects
import (
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"github.com/hajimehoshi/go.ebiten"
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"github.com/hajimehoshi/go.ebiten/graphics"
"github.com/hajimehoshi/go.ebiten/graphics/matrix"
"image/color"
"math/rand"
"time"
)
type Rects struct {
rectsTexture graphics.Texture
}
func New() *Rects {
return &Rects{}
}
func (game *Rects) ScreenWidth() int {
return 256
}
func (game *Rects) ScreenHeight() int {
return 240
}
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func (game *Rects) Fps() int {
return 60
}
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func (game *Rects) Init(tf graphics.TextureFactory) {
game.rectsTexture = tf.NewTexture(game.ScreenWidth(), game.ScreenHeight())
}
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func (game *Rects) Update(input ebiten.InputState) {
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}
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func (game *Rects) Draw(g graphics.Context, offscreen graphics.Texture) {
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g.SetOffscreen(game.rectsTexture.ID)
x := rand.Intn(game.ScreenWidth())
y := rand.Intn(game.ScreenHeight())
width := rand.Intn(game.ScreenWidth() - x)
height := rand.Intn(game.ScreenHeight() - y)
red := uint8(rand.Intn(256))
green := uint8(rand.Intn(256))
blue := uint8(rand.Intn(256))
alpha := uint8(rand.Intn(256))
g.DrawRect(
graphics.Rect{x, y, width, height},
&color.RGBA{red, green, blue, alpha},
)
g.SetOffscreen(offscreen.ID)
g.DrawTexture(game.rectsTexture.ID,
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matrix.IdentityGeometry(),
matrix.IdentityColor())
}
func init() {
rand.Seed(time.Now().UnixNano())
}