ebiten/example/blocks/game.go

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package blocks
import (
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"github.com/hajimehoshi/ebiten/graphics"
"github.com/hajimehoshi/ebiten/ui"
_ "image/png"
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)
type Size struct {
Width int
Height int
}
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// TODO: Should they be global??
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var texturePaths = map[string]string{}
var renderTargetSizes = map[string]Size{}
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const ScreenWidth = 256
const ScreenHeight = 240
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type GameState struct {
SceneManager *SceneManager
Input *Input
}
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type Game struct {
sceneManager *SceneManager
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input *Input
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textures *Textures
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}
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func NewGame() *Game {
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game := &Game{
sceneManager: NewSceneManager(NewTitleScene()),
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input: NewInput(),
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}
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return game
}
func (game *Game) SetTextureFactory(textureFactory graphics.TextureFactory) {
game.textures = NewTextures(textureFactory)
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for name, path := range texturePaths {
game.textures.RequestTexture(name, path)
}
for name, size := range renderTargetSizes {
game.textures.RequestRenderTarget(name, size)
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}
}
func (game *Game) isInitialized() bool {
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for name := range texturePaths {
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if !game.textures.Has(name) {
return false
}
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}
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for name := range renderTargetSizes {
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if !game.textures.Has(name) {
return false
}
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}
return true
}
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func (game *Game) Update(state ui.InputState) {
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if !game.isInitialized() {
return
}
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game.input.Update(state.PressedKeys())
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game.sceneManager.Update(&GameState{
SceneManager: game.sceneManager,
Input: game.input,
})
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}
func (game *Game) Draw(context graphics.Context) {
if !game.isInitialized() {
return
}
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game.sceneManager.Draw(context, game.textures)
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}