2020-05-29 21:36:24 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package ebiten
|
|
|
|
|
|
|
|
import (
|
2020-06-04 20:00:43 +02:00
|
|
|
"bytes"
|
2020-07-18 12:17:19 +02:00
|
|
|
"fmt"
|
2020-06-06 16:11:59 +02:00
|
|
|
"go/parser"
|
|
|
|
"go/token"
|
|
|
|
|
2020-07-17 18:09:58 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
2020-07-26 05:15:23 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/mipmap"
|
2020-05-29 21:36:24 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/shader"
|
|
|
|
)
|
|
|
|
|
2020-07-18 12:56:22 +02:00
|
|
|
var shaderSuffix string
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
shaderSuffix = `
|
2020-08-10 19:07:50 +02:00
|
|
|
var __imageDstTextureSize vec2
|
2020-06-10 16:07:57 +02:00
|
|
|
|
2020-08-11 20:34:46 +02:00
|
|
|
// imageSrcTextureSize returns the destination image's texture size in pixels.
|
2020-08-10 19:07:50 +02:00
|
|
|
func imageDstTextureSize() vec2 {
|
|
|
|
return __imageDstTextureSize
|
2020-06-23 18:41:27 +02:00
|
|
|
}
|
|
|
|
`
|
2020-06-04 20:00:43 +02:00
|
|
|
|
2020-08-01 09:20:49 +02:00
|
|
|
shaderSuffix += fmt.Sprintf(`
|
2020-08-10 22:02:22 +02:00
|
|
|
var __textureSizes [%[1]d]vec2
|
2020-08-01 09:20:49 +02:00
|
|
|
|
2020-08-11 20:34:46 +02:00
|
|
|
// imageSrcTextureSize returns the source image's texture size in pixels.
|
|
|
|
// As an image is a part of internal texture, the texture is usually bigger than the image.
|
|
|
|
// The texture's size is useful when you want to calculate pixels from texels.
|
2020-08-10 22:02:22 +02:00
|
|
|
func imageSrcTextureSize() vec2 {
|
|
|
|
return __textureSizes[0]
|
2020-07-26 04:25:21 +02:00
|
|
|
}
|
|
|
|
|
2020-08-11 20:34:46 +02:00
|
|
|
// The unit is the source texture's texel.
|
2020-08-10 22:02:22 +02:00
|
|
|
var __textureSourceOffsets [%[2]d]vec2
|
2020-08-10 20:42:21 +02:00
|
|
|
|
2020-08-11 20:34:46 +02:00
|
|
|
// The unit is the source texture's texel.
|
2020-08-10 22:18:14 +02:00
|
|
|
var __textureSourceRegionOrigin vec2
|
2020-08-10 20:42:21 +02:00
|
|
|
|
2020-08-11 20:34:46 +02:00
|
|
|
// The unit is the source texture's texel.
|
2020-08-10 22:18:14 +02:00
|
|
|
var __textureSourceRegionSize vec2
|
2020-08-11 20:34:46 +02:00
|
|
|
|
2020-09-01 14:28:08 +02:00
|
|
|
// imageSrcTextureRegion returns the source image's region (the origin and the size) on its texture.
|
2020-08-11 20:34:46 +02:00
|
|
|
// The unit is the source texture's texel.
|
|
|
|
//
|
|
|
|
// As an image is a part of internal texture, the image can be located at an arbitrary position on the texture.
|
2020-09-01 14:28:08 +02:00
|
|
|
func imageSrcTextureRegion() (vec2, vec2) {
|
2020-08-11 20:34:46 +02:00
|
|
|
return __textureSourceRegionOrigin, __textureSourceRegionSize
|
|
|
|
}
|
2020-08-10 22:02:22 +02:00
|
|
|
`, graphics.ShaderImageNum, graphics.ShaderImageNum-1)
|
2020-08-01 09:20:49 +02:00
|
|
|
|
2020-07-18 12:17:19 +02:00
|
|
|
for i := 0; i < graphics.ShaderImageNum; i++ {
|
2020-08-10 20:42:21 +02:00
|
|
|
pos := "pos"
|
2020-07-18 12:56:22 +02:00
|
|
|
if i >= 1 {
|
2020-08-10 20:42:21 +02:00
|
|
|
// Convert the position in texture0's texels to the target texture texels.
|
|
|
|
pos = fmt.Sprintf("(pos + __textureSourceOffsets[%d]) * __textureSizes[0] / __textureSizes[%d]", i-1, i)
|
2020-07-18 12:56:22 +02:00
|
|
|
}
|
|
|
|
// __t%d is a special variable for a texture variable.
|
|
|
|
shaderSuffix += fmt.Sprintf(`
|
2020-09-01 14:28:08 +02:00
|
|
|
func imageSrc%[1]dAt(pos vec2) vec4 {
|
2020-08-11 20:34:46 +02:00
|
|
|
// pos is the position in texels of the source texture (= 0th image's texture).
|
2020-08-10 20:42:21 +02:00
|
|
|
return texture2D(__t%[1]d, %[2]s)
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
2020-08-10 18:11:19 +02:00
|
|
|
|
2020-09-01 14:28:08 +02:00
|
|
|
func imageSrc%[1]dBoundsAt(pos vec2) vec4 {
|
2020-08-11 20:34:46 +02:00
|
|
|
// pos is the position in texels of the source texture (= 0th image's texture).
|
2020-08-10 20:42:21 +02:00
|
|
|
return texture2D(__t%[1]d, %[2]s) *
|
2020-08-10 22:18:14 +02:00
|
|
|
step(__textureSourceRegionOrigin.x, pos.x) *
|
|
|
|
(1 - step(__textureSourceRegionOrigin.x + __textureSourceRegionSize.x, pos.x)) *
|
|
|
|
step(__textureSourceRegionOrigin.y, pos.y) *
|
|
|
|
(1 - step(__textureSourceRegionOrigin.y + __textureSourceRegionSize.y, pos.y))
|
2020-08-10 18:11:19 +02:00
|
|
|
}
|
2020-08-10 20:42:21 +02:00
|
|
|
`, i, pos)
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
2020-07-26 07:33:37 +02:00
|
|
|
|
|
|
|
shaderSuffix += `
|
|
|
|
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
|
|
|
|
return mat4(
|
2020-08-10 19:07:50 +02:00
|
|
|
2/imageDstTextureSize().x, 0, 0, 0,
|
|
|
|
0, 2/imageDstTextureSize().y, 0, 0,
|
2020-07-26 07:33:37 +02:00
|
|
|
0, 0, 1, 0,
|
|
|
|
-1, -1, 0, 1,
|
|
|
|
) * vec4(position, 0, 1), texCoord, color
|
|
|
|
}
|
|
|
|
`
|
2020-07-18 12:17:19 +02:00
|
|
|
}
|
|
|
|
|
2020-05-29 21:36:24 +02:00
|
|
|
type Shader struct {
|
2020-07-26 05:15:23 +02:00
|
|
|
shader *mipmap.Shader
|
2020-05-29 21:36:24 +02:00
|
|
|
}
|
|
|
|
|
2020-07-17 18:09:58 +02:00
|
|
|
func NewShader(src []byte) (*Shader, error) {
|
2020-06-04 20:00:43 +02:00
|
|
|
var buf bytes.Buffer
|
|
|
|
buf.Write(src)
|
|
|
|
buf.WriteString(shaderSuffix)
|
|
|
|
|
2020-06-06 16:11:59 +02:00
|
|
|
fs := token.NewFileSet()
|
2020-06-04 20:00:43 +02:00
|
|
|
f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
|
2020-06-06 16:11:59 +02:00
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
2020-08-31 17:37:14 +02:00
|
|
|
const (
|
|
|
|
vert = "__vertex"
|
|
|
|
frag = "Fragment"
|
|
|
|
)
|
|
|
|
s, err := shader.Compile(fs, f, vert, frag, graphics.ShaderImageNum)
|
2020-05-29 21:36:24 +02:00
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
2020-08-31 17:37:14 +02:00
|
|
|
if s.VertexFunc.Block == nil {
|
|
|
|
return nil, fmt.Errorf("ebiten: vertex shader entry point '%s' is missing", vert)
|
|
|
|
}
|
|
|
|
if s.FragmentFunc.Block == nil {
|
|
|
|
return nil, fmt.Errorf("ebiten: fragment shader entry point '%s' is missing", frag)
|
|
|
|
}
|
|
|
|
|
2020-05-29 21:36:24 +02:00
|
|
|
return &Shader{
|
2020-07-26 05:15:23 +02:00
|
|
|
shader: mipmap.NewShader(s),
|
2020-05-29 21:36:24 +02:00
|
|
|
}, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) Dispose() {
|
|
|
|
s.shader.MarkDisposed()
|
|
|
|
s.shader = nil
|
|
|
|
}
|