ebiten/audio/internal/driver/driver_ios.go

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2016-05-23 18:24:40 +02:00
// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// TODO: Can we unify this into driver_openal.go?
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// +build ios
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package driver
import (
"fmt"
"runtime"
"golang.org/x/mobile/exp/audio/al"
)
const (
maxBufferNum = 8
)
type Player struct {
alSource al.Source
alBuffers []al.Buffer
sampleRate int
isClosed bool
alFormat uint32
}
func alFormat(channelNum, bytesPerSample int) uint32 {
switch {
case channelNum == 1 && bytesPerSample == 1:
return al.FormatMono8
case channelNum == 1 && bytesPerSample == 2:
return al.FormatMono16
case channelNum == 2 && bytesPerSample == 1:
return al.FormatStereo8
case channelNum == 2 && bytesPerSample == 2:
return al.FormatStereo16
}
panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample))
}
func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
var p *Player
if err := al.OpenDevice(); err != nil {
return nil, fmt.Errorf("driver: OpenAL initialization failed: %v", err)
}
s := al.GenSources(1)
if e := al.Error(); e != 0 {
return nil, fmt.Errorf("driver: al.GenSources error: %d", e)
}
p = &Player{
alSource: s[0],
alBuffers: []al.Buffer{},
sampleRate: sampleRate,
alFormat: alFormat(channelNum, bytesPerSample),
}
runtime.SetFinalizer(p, (*Player).Close)
bs := al.GenBuffers(maxBufferNum)
const bufferSize = 1024
emptyBytes := make([]byte, bufferSize)
for _, b := range bs {
// Note that the third argument of only the first buffer is used.
b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate))
p.alSource.QueueBuffers(b)
}
al.PlaySources(p.alSource)
return p, nil
}
func (p *Player) Proceed(data []byte) error {
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: before proceed: %d", err)
}
processedNum := p.alSource.BuffersProcessed()
if 0 < processedNum {
bufs := make([]al.Buffer, processedNum)
p.alSource.UnqueueBuffers(bufs...)
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: Unqueue in process: %d", err)
}
p.alBuffers = append(p.alBuffers, bufs...)
}
if len(p.alBuffers) == 0 {
// This can happen (#207)
return nil
}
buf := p.alBuffers[0]
p.alBuffers = p.alBuffers[1:]
buf.BufferData(p.alFormat, data, int32(p.sampleRate))
p.alSource.QueueBuffers(buf)
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: Queue in process: %d", err)
}
if p.alSource.State() == al.Stopped || p.alSource.State() == al.Initial {
al.RewindSources(p.alSource)
al.PlaySources(p.alSource)
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: PlaySource in process: %d", err)
}
}
return nil
}
func (p *Player) Close() error {
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: error before closing: %d", err)
}
if p.isClosed {
return nil
}
var bs []al.Buffer
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
if n := p.alSource.BuffersQueued(); 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
p.alBuffers = append(p.alBuffers, bs...)
}
p.isClosed = true
if err := al.Error(); err != 0 {
return fmt.Errorf("driver: error after closing: %d", err)
}
runtime.SetFinalizer(p, nil)
return nil
}