ebiten/internal/input/input_mobile.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build android ios
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package input
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import (
"sync"
)
type Input struct {
cursorX int
cursorY int
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scrollX float64
scrollY float64
gamepads [16]gamePad
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touches []*Touch
m sync.RWMutex
}
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func (i *Input) RuneBuffer() []rune {
return nil
}
func (i *Input) IsKeyPressed(key Key) bool {
return false
}
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func (i *Input) MouseWheel() (xoff, yoff float64) {
return 0, 0
}
func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
return false
}
func (i *Input) UpdateTouches(touches []*Touch) {
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i.m.Lock()
i.touches = touches // TODO: Need copy?
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i.m.Unlock()
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}