mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
133 lines
3.3 KiB
Go
133 lines
3.3 KiB
Go
|
// Copyright 2023 The Ebitengine Authors
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
package main
|
||
|
|
||
|
import (
|
||
|
"fmt"
|
||
|
"image/color"
|
||
|
"log"
|
||
|
"runtime"
|
||
|
"sync"
|
||
|
|
||
|
"github.com/hajimehoshi/ebiten/v2"
|
||
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||
|
)
|
||
|
|
||
|
var pointerImage = ebiten.NewImage(8, 8)
|
||
|
|
||
|
func init() {
|
||
|
pointerImage.Fill(color.RGBA{0xff, 0, 0, 0xff})
|
||
|
}
|
||
|
|
||
|
const (
|
||
|
screenWidth = 640
|
||
|
screenHeight = 480
|
||
|
)
|
||
|
|
||
|
type Game struct {
|
||
|
initOnce sync.Once
|
||
|
mouseX int
|
||
|
mouseY int
|
||
|
x int
|
||
|
y int
|
||
|
}
|
||
|
|
||
|
func (g *Game) Update() error {
|
||
|
g.initOnce.Do(func() {
|
||
|
// initialize cursor position on first update
|
||
|
g.mouseX, g.mouseY = ebiten.CursorPosition()
|
||
|
})
|
||
|
|
||
|
if ebiten.CursorMode() == ebiten.CursorModeCaptured {
|
||
|
cursorX, cursorY := ebiten.CursorPosition()
|
||
|
deltaX, deltaY := cursorX-g.mouseX, cursorY-g.mouseY
|
||
|
g.mouseX, g.mouseY = cursorX, cursorY
|
||
|
|
||
|
if deltaX != 0 {
|
||
|
g.x += deltaX
|
||
|
}
|
||
|
|
||
|
if deltaY != 0 {
|
||
|
g.y += deltaY
|
||
|
}
|
||
|
|
||
|
// Constrain red dot within screen view.
|
||
|
if g.x < 0 {
|
||
|
g.x = 0
|
||
|
} else if g.x > screenWidth-pointerImage.Bounds().Dx() {
|
||
|
g.x = screenWidth - pointerImage.Bounds().Dx()
|
||
|
}
|
||
|
|
||
|
if g.y < 0 {
|
||
|
g.y = 0
|
||
|
} else if g.y > screenHeight-pointerImage.Bounds().Dy() {
|
||
|
g.y = screenHeight - pointerImage.Bounds().Dy()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||
|
if ebiten.CursorMode() == ebiten.CursorModeCaptured {
|
||
|
// Release mouse cursor capture.
|
||
|
ebiten.SetCursorMode(ebiten.CursorModeVisible)
|
||
|
} else {
|
||
|
// Recapture mouse cursor.
|
||
|
ebiten.SetCursorMode(ebiten.CursorModeCaptured)
|
||
|
|
||
|
// Reset mouse cursor position for its return.
|
||
|
g.mouseX, g.mouseY = ebiten.CursorPosition()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||
|
op := &ebiten.DrawImageOptions{}
|
||
|
op.GeoM.Translate(float64(g.x), float64(g.y))
|
||
|
screen.DrawImage(pointerImage, op)
|
||
|
|
||
|
var message string
|
||
|
if ebiten.CursorMode() == ebiten.CursorModeCaptured {
|
||
|
message = fmt.Sprintf("Move the red point with mouse captured\nPress Space to release mouse capture\n(%d, %d)", g.x, g.y)
|
||
|
} else {
|
||
|
message = fmt.Sprintf("The red point can only move when mouse captured\nPress Space to capture mouse\n(%d, %d)", g.x, g.y)
|
||
|
}
|
||
|
ebitenutil.DebugPrint(screen, message)
|
||
|
}
|
||
|
|
||
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||
|
return screenWidth, screenHeight
|
||
|
}
|
||
|
|
||
|
func main() {
|
||
|
ebiten.SetWindowTitle("Mouse Capture (Ebitengine Demo)")
|
||
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||
|
|
||
|
// Web browsers allow cursor mode capture only with user interaction.
|
||
|
// Start without cursor captured with message indicating how to capture.
|
||
|
if runtime.GOOS != "js" {
|
||
|
ebiten.SetCursorMode(ebiten.CursorModeCaptured)
|
||
|
}
|
||
|
|
||
|
g := &Game{
|
||
|
x: screenWidth / 2,
|
||
|
y: screenHeight / 2,
|
||
|
}
|
||
|
if err := ebiten.RunGame(g); err != nil {
|
||
|
log.Fatal(err)
|
||
|
}
|
||
|
}
|