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examples/audio: remove unneeded resampling
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@ -171,7 +171,7 @@ func NewPlayer(game *Game, audioContext *audio.Context, musicType musicType) (*P
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player.audioPlayer.Play()
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player.audioPlayer.Play()
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go func() {
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go func() {
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s, err := wav.DecodeWithSampleRate(sampleRate, bytes.NewReader(raudio.Jab_wav))
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s, err := wav.DecodeWithoutResampling(bytes.NewReader(raudio.Jab_wav))
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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return
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return
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