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https://github.com/hajimehoshi/ebiten.git
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parent
62fbac2290
commit
004b279e4f
8
internal/shader/testdata/array.expected.vs
vendored
8
internal/shader/testdata/array.expected.vs
vendored
@ -1 +1,9 @@
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uniform vec2[4] U0;
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void F0(out vec2[2] l0);
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void F0(out vec2[2] l0) {
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vec2[2] l1 = vec2[2](vec2(0), vec2(0));
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l0 = l1;
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return;
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}
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5
internal/shader/testdata/array.go
vendored
5
internal/shader/testdata/array.go
vendored
@ -1,3 +1,8 @@
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package main
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var Array [4]vec2
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func Foo() [2]vec2 {
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var x [2]vec2
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return x
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}
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@ -195,7 +195,12 @@ func (p *Program) glslVarInit(t *Type) string {
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case None:
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return "?(none)"
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case Array:
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panic("not implemented")
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init := p.glslVarInit(&t.Sub[0])
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es := make([]string, 0, t.Length)
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for i := 0; i < t.Length; i++ {
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es = append(es, init)
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}
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return fmt.Sprintf("%s[%d](%s)", t.Sub[0].Glsl(), t.Length, strings.Join(es, ", "))
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case Struct:
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panic("not implemented")
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case Bool:
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