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shader: Add compilation tests for Metal
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@ -25,6 +25,7 @@ import (
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. "github.com/hajimehoshi/ebiten/internal/shader"
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. "github.com/hajimehoshi/ebiten/internal/shader"
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"github.com/hajimehoshi/ebiten/internal/shaderir/glsl"
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"github.com/hajimehoshi/ebiten/internal/shaderir/glsl"
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"github.com/hajimehoshi/ebiten/internal/shaderir/metal"
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)
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)
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func normalize(str string) string {
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func normalize(str string) string {
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@ -123,6 +124,10 @@ func TestCompile(t *testing.T) {
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t.Errorf("got: %v, want: %v", got, want)
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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}
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}
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// Just check that Compile doesn't cause panic.
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// TODO: Should the results be tested?
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metal.Compile(s, "Vertex", "Fragmentp")
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})
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})
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}
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}
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}
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}
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