mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound framebuffer is always the screen framebuffer before swapping now.
This commit is contained in:
parent
2c7017534f
commit
00f28dd896
@ -198,13 +198,6 @@ func (q *commandQueue) Flush() {
|
||||
q.nindices = 0
|
||||
q.tmpNumIndices = 0
|
||||
q.nextIndex = 0
|
||||
|
||||
// The bound framebuffer must be the original screen framebuffer before swapping buffers.
|
||||
// Note that swapping might not happen after this function. BeforeSwapping should not be
|
||||
// harmful in any cases.
|
||||
//
|
||||
// TODO: Confirm which machine requires this. Probably BungBungame Photon 2?
|
||||
opengl.GetContext().BeforeSwapping()
|
||||
}
|
||||
|
||||
// Error returns an OpenGL error for the last command.
|
||||
|
@ -218,10 +218,6 @@ func (c *Context) texSubImage2D(t textureNative, p []byte, x, y, width, height i
|
||||
})
|
||||
}
|
||||
|
||||
func (c *Context) BeforeSwapping() {
|
||||
c.bindFramebuffer(c.screenFramebuffer)
|
||||
}
|
||||
|
||||
func (c *Context) newFramebuffer(texture textureNative) (framebufferNative, error) {
|
||||
var framebuffer framebufferNative
|
||||
var f uint32
|
||||
|
@ -506,7 +506,3 @@ func (c *Context) RestoreContext() {
|
||||
c.loseContext.Call("restoreContext")
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Context) BeforeSwapping() {
|
||||
// Do nothing
|
||||
}
|
||||
|
@ -400,7 +400,3 @@ func (c *Context) Flush() {
|
||||
gl := c.gl
|
||||
gl.Flush()
|
||||
}
|
||||
|
||||
func (c *Context) BeforeSwapping() {
|
||||
// Do nothing
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user