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audio: Fix internal APIs (raw PCM data)
This commit is contained in:
parent
de59c93219
commit
00f582d435
@ -15,9 +15,6 @@
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package audio
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package audio
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import (
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import (
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"bytes"
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"encoding/binary"
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"github.com/hajimehoshi/ebiten/exp/audio/internal"
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"github.com/hajimehoshi/ebiten/exp/audio/internal"
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)
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)
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@ -29,33 +26,16 @@ func SampleRate() int {
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// MaxChannel is a max number of channels.
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// MaxChannel is a max number of channels.
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var MaxChannel = internal.MaxChannel
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var MaxChannel = internal.MaxChannel
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func toLR(data []byte) ([]int16, []int16) {
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buf := bytes.NewReader(data)
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b := make([]int16, len(data)/2)
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if err := binary.Read(buf, binary.LittleEndian, b); err != nil {
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panic(err)
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}
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l := make([]int16, len(data)/4)
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r := make([]int16, len(data)/4)
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for i := 0; i < len(data)/4; i++ {
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l[i] = b[2*i]
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r[i] = b[2*i+1]
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}
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return l, r
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}
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// Play appends the given data to the given channel.
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// Play appends the given data to the given channel.
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//
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//
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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//
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//
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// data's format must be linear PCM (44100Hz, stereo, 16bit little endian).
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian).
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//
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//
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// This function is useful to play SE or a note of PCM synthesis immediately.
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// This function is useful to play SE or a note of PCM synthesis immediately.
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func Play(channel int, data []byte) bool {
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func Play(channel int, data []byte) bool {
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l, r := toLR(data)
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return internal.Play(channel, data)
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// TODO: Pass data directly.
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return internal.Play(channel, l, r)
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}
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}
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// Queue queues the given data to the given channel.
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// Queue queues the given data to the given channel.
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@ -63,16 +43,16 @@ func Play(channel int, data []byte) bool {
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//
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//
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// channel must be a channel index. You can't give -1 to channel.
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// channel must be a channel index. You can't give -1 to channel.
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//
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//
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// data's format must be linear PCM (44100Hz, stereo, 16bit little endian).
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// data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian).
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//
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//
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// This function is useful to play streaming data.
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// This function is useful to play streaming data.
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func Queue(channel int, data []byte) {
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func Queue(channel int, data []byte) {
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l, r := toLR(data)
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internal.Queue(channel, data)
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// TODO: Pass data directly.
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internal.Queue(channel, l, r)
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}
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}
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// IsPlaying returns a boolean value which indicates if the channel buffer has data to play.
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// IsPlaying returns a boolean value which indicates if the channel buffer has data to play.
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func IsPlaying(channel int) bool {
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func IsPlaying(channel int) bool {
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return internal.IsPlaying(channel)
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return internal.IsPlaying(channel)
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}
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}
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// TODO: Add Clear function
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@ -19,8 +19,7 @@ var audioEnabled = false
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const SampleRate = 44100
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const SampleRate = 44100
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type channel struct {
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type channel struct {
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l []int16
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buffer []byte
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r []int16
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nextInsertionPosition int
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nextInsertionPosition int
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}
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}
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@ -31,8 +30,7 @@ var channels = make([]*channel, MaxChannel)
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func init() {
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func init() {
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for i, _ := range channels {
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for i, _ := range channels {
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channels[i] = &channel{
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channels[i] = &channel{
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l: []int16{},
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buffer: []byte{},
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r: []int16{},
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}
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}
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}
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}
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}
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}
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@ -44,7 +42,7 @@ func Init() {
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func isPlaying(channel int) bool {
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func isPlaying(channel int) bool {
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ch := channels[channel]
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ch := channels[channel]
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return ch.nextInsertionPosition < len(ch.l)
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return ch.nextInsertionPosition < len(ch.buffer)
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}
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}
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func channelAt(i int) *channel {
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func channelAt(i int) *channel {
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@ -68,7 +66,7 @@ func channelAt(i int) *channel {
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return ch
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return ch
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}
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}
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func Play(channel int, l []int16, r []int16) bool {
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func Play(channel int, data []byte) bool {
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ch := channelAt(channel)
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ch := channelAt(channel)
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if ch == nil {
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if ch == nil {
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return false
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return false
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@ -77,38 +75,29 @@ func Play(channel int, l []int16, r []int16) bool {
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if !audioEnabled {
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if !audioEnabled {
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return
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return
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}
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}
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if len(l) != len(r) {
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d := ch.nextInsertionPosition - len(data)
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panic("len(l) must equal to len(r)")
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}
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d := ch.nextInsertionPosition - len(l)
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if 0 < d {
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if 0 < d {
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ch.l = append(ch.l, make([]int16, d)...)
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ch.buffer = append(ch.buffer, make([]byte, d)...)
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ch.r = append(ch.r, make([]int16, d)...)
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}
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}
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ch.l = append(ch.l, l...)
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ch.buffer = append(ch.buffer, data...)
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ch.r = append(ch.r, r...)
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})
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})
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return true
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return true
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}
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}
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func Queue(channel int, l []int16, r []int16) {
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func Queue(channel int, data []byte) {
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withChannels(func() {
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withChannels(func() {
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if !audioEnabled {
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if !audioEnabled {
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return
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return
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}
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}
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channels[channel]
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ch := channels[channel]
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ch.l = append(ch.l, l...)
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ch.buffer = append(ch.buffer, data...)
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ch.r = append(ch.r, r...)
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})
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})
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}
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}
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func Tick() {
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func Tick() {
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for _, ch := range channels {
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for _, ch := range channels {
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if 0 < len(ch.l) {
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if 0 < len(ch.buffer) {
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ch.nextInsertionPosition += SampleRate / 60 // FPS
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ch.nextInsertionPosition += SampleRate * 4 / 60
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} else {
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} else {
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ch.nextInsertionPosition = 0
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ch.nextInsertionPosition = 0
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}
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}
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@ -131,7 +120,7 @@ func isChannelsEmpty() bool {
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}
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}
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for _, ch := range channels {
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for _, ch := range channels {
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if 0 < len(ch.l) {
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if 0 < len(ch.buffer) {
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return
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return
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}
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}
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}
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}
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@ -141,25 +130,24 @@ func isChannelsEmpty() bool {
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return result
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return result
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}
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}
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func loadChannelBuffer(channel int, bufferSize int) (l, r []int16) {
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func loadChannelBuffer(channel int, bufferSize int) []byte {
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var r []byte
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withChannels(func() {
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withChannels(func() {
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if !audioEnabled {
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if !audioEnabled {
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return
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return
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}
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}
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ch := channels[channel]
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ch := channels[channel]
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length := min(len(ch.l), bufferSize)
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length := min(len(ch.buffer), bufferSize)
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inputL := ch.l[:length]
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input := ch.buffer[:length]
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inputR := ch.r[:length]
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ch.nextInsertionPosition -= length
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ch.nextInsertionPosition -= length
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if ch.nextInsertionPosition < 0 {
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if ch.nextInsertionPosition < 0 {
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ch.nextInsertionPosition = 0
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ch.nextInsertionPosition = 0
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}
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}
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ch.l = ch.l[length:]
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ch.buffer = ch.buffer[length:]
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ch.r = ch.r[length:]
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r = input
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l, r = inputL, inputR
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})
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})
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return
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return r
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}
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}
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func IsPlaying(channel int) bool {
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func IsPlaying(channel int) bool {
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@ -37,12 +37,22 @@ type audioProcessor struct {
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channel int
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channel int
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}
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}
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func toLR(data []byte) ([]int16, []int16) {
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l := make([]int16, len(data)/4)
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r := make([]int16, len(data)/4)
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for i := 0; i < len(data)/4; i++ {
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l[i] = int16(data[4*i]) | int16(data[4*i+1])<<8
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r[i] = int16(data[4*i+2]) | int16(data[4*i+3])<<8
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}
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return l, r
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}
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func (a *audioProcessor) Process(e *js.Object) {
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func (a *audioProcessor) Process(e *js.Object) {
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// Can't use 'go' here. Probably it may cause race conditions.
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// Can't use 'go' here. Probably it may cause race conditions.
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b := e.Get("outputBuffer")
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b := e.Get("outputBuffer")
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l := b.Call("getChannelData", 0)
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l := b.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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r := b.Call("getChannelData", 1)
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inputL, inputR := loadChannelBuffer(a.channel, bufferSize)
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inputL, inputR := toLR(loadChannelBuffer(a.channel, bufferSize*4))
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const max = 1 << 15
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const max = 1 << 15
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for i := 0; i < len(inputL); i++ {
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for i := 0; i < len(inputL); i++ {
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// TODO: Use copyToChannel?
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// TODO: Use copyToChannel?
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@ -17,8 +17,6 @@
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package internal
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package internal
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import (
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"fmt"
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"log"
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"log"
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"runtime"
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"runtime"
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@ -36,24 +34,6 @@ func withChannels(f func()) {
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f()
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f()
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}
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}
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func toBytesWithPadding(l, r []int16, size int) []byte {
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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b := &bytes.Buffer{}
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for i := 0; i < len(l); i++ {
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if err := binary.Write(b, binary.LittleEndian, []int16{l[i], r[i]}); err != nil {
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panic(err)
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}
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}
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if 0 < size-len(l) {
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if err := binary.Write(b, binary.LittleEndian, make([]int16, (size-len(l))*2)); err != nil {
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panic(err)
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}
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}
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return b.Bytes()
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}
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func initialize() {
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func initialize() {
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// Creating OpenAL device must be done after initializing UI. I'm not sure the reason.
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// Creating OpenAL device must be done after initializing UI. I'm not sure the reason.
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ch := make(chan struct{})
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ch := make(chan struct{})
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@ -75,8 +55,8 @@ func initialize() {
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sources := openal.NewSources(MaxChannel)
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sources := openal.NewSources(MaxChannel)
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close(ch)
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close(ch)
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const bufferSize = 512
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const bufferSize = 2048
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emptyBytes := make([]byte, 4*bufferSize)
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emptyBytes := make([]byte, bufferSize)
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for _, source := range sources {
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for _, source := range sources {
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// 3 is the least number?
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// 3 is the least number?
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@ -105,8 +85,8 @@ func initialize() {
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buffers := make([]openal.Buffer, processed)
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buffers := make([]openal.Buffer, processed)
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source.UnqueueBuffers(buffers)
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source.UnqueueBuffers(buffers)
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for _, buffer := range buffers {
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for _, buffer := range buffers {
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l, r := loadChannelBuffer(ch, bufferSize)
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b := make([]byte, bufferSize)
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b := toBytesWithPadding(l, r, bufferSize)
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copy(b, loadChannelBuffer(ch, bufferSize))
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buffer.SetData(openal.FormatStereo16, b, SampleRate)
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buffer.SetData(openal.FormatStereo16, b, SampleRate)
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source.QueueBuffer(buffer)
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source.QueueBuffer(buffer)
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}
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}
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