exp/textinput: bug fix: keyboards didn't show immediately after touching

Updates #2898
This commit is contained in:
Hajime Hoshi 2024-02-05 23:03:41 +09:00
parent 7eee3929de
commit 0160d40bfb

View File

@ -15,7 +15,6 @@
package textinput
import (
"fmt"
"syscall/js"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
@ -133,7 +132,8 @@ let handler = (e) => {
let body = window.document.body;
body.addEventListener("click", handler);
body.addEventListener("touchstart", handler);`)
body.addEventListener("touchend", handler);
body.addEventListener("keyup", handler);`)
// TODO: What about other events like wheel?
}
@ -143,29 +143,15 @@ func (t *textInput) Start(x, y int) (chan State, func()) {
return nil, nil
}
if js.Global().Get("_ebitengine_textinput_ready").Truthy() {
s := newSession()
t.session = s
js.Global().Get("window").Set("_ebitengine_textinput_ready", js.Undefined())
return s.ch, s.end
}
if t.session != nil {
t.session.end()
t.session = nil
}
// If a textarea is focused, create a session immediately.
// A virtual keyboard should already be shown on mobile browsers.
if document.Get("activeElement").Equal(t.textareaElement) {
t.textareaElement.Set("value", "")
t.textareaElement.Call("focus")
style := t.textareaElement.Get("style")
style.Set("left", fmt.Sprintf("%dpx", x))
style.Set("top", fmt.Sprintf("%dpx", y))
if js.Global().Get("_ebitengine_textinput_ready").Truthy() {
s := newSession()
t.session = s
js.Global().Get("window").Set("_ebitengine_textinput_ready", js.Undefined())
return s.ch, s.end
}