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https://github.com/hajimehoshi/ebiten.git
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graphics: Reduce num of Image.Clear() calls
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parent
9db042ae9e
commit
02b4fc7917
@ -87,7 +87,6 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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return err
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}
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for i := 0; i < updateCount; i++ {
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restorable.ClearVolatileImages()
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setRunningSlowly(i < updateCount-1)
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if err := hooks.Run(); err != nil {
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return err
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@ -98,6 +97,10 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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afterFrameUpdate()
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}
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if 0 < updateCount {
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// Call ClearFramebuffer instead of c.screen.Clear()
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// to clear the whole region including fullscreen's padding.
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c.screen.restorable.ClearFramebuffer()
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dw, dh := c.screen.Size()
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sw, _ := c.offscreen.Size()
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scale := float64(dw) / float64(sw)
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@ -90,7 +90,7 @@ func NewImage(width, height int, volatile bool) *Image {
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphics.NewScreenFramebufferImage(width, height),
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volatile: true,
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volatile: false,
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screen: true,
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}
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theImages.add(i)
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@ -129,6 +129,10 @@ func (i *Image) clearIfVolatile() {
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if !i.volatile {
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return
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}
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i.ClearFramebuffer()
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}
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func (i *Image) ClearFramebuffer() {
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = false
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@ -167,7 +171,7 @@ func (i *Image) DrawImage(img *Image, sx0, sy0, sx1, sy1 int, geom *affine.GeoM,
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return
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}
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theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || !IsRestoringEnabled() {
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if img.stale || img.volatile || i.screen || !IsRestoringEnabled() {
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i.makeStale()
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} else {
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i.appendDrawImageHistory(img, vs, colorm, mode, filter)
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@ -177,7 +181,7 @@ func (i *Image) DrawImage(img *Image, sx0, sy0, sx1, sy1 int, geom *affine.GeoM,
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// appendDrawImageHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
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if i.stale || i.volatile {
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if i.stale || i.volatile || i.screen {
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return
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}
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if len(i.drawImageHistory) > 0 {
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@ -253,6 +257,9 @@ func (i *Image) resolveStale() error {
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if i.volatile {
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return nil
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}
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if i.screen {
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return nil
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}
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if !i.stale {
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return nil
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}
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