opengl: Refactoring: Use value type for theContext

This commit is contained in:
Hajime Hoshi 2018-11-05 00:46:32 +09:00
parent f7fa4ed8f9
commit 02b570a8e1

View File

@ -15,16 +15,9 @@
package opengl
import (
"math"
"github.com/hajimehoshi/ebiten/internal/graphics"
)
var (
zeroPlus = math.Nextafter32(0, 1)
oneMinus = math.Nextafter32(1, 0)
)
var (
vertexShader shaderType
fragmentShader shaderType
@ -74,10 +67,10 @@ type Context struct {
context
}
var theContext = &Context{}
var theContext Context
func GetContext() *Context {
return theContext
return &theContext
}
func (c *Context) bindTexture(t textureNative) {