mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
examples/keyboard: Use inpututil functions in Update rather than Draw
This is not a strict rule, but it is preferrable to use input functions in Update rather than Draw.
This commit is contained in:
parent
0fcf5c8470
commit
0300be7d9e
@ -47,9 +47,11 @@ func init() {
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
keys []ebiten.Key
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
g.keys = inpututil.PressedKeys()
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -67,8 +69,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
||||
|
||||
// Draw the highlighted keys.
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
keys := inpututil.PressedKeys()
|
||||
for _, p := range keys {
|
||||
for _, p := range g.keys {
|
||||
op.GeoM.Reset()
|
||||
r, ok := keyboard.KeyRect(p)
|
||||
if !ok {
|
||||
@ -80,7 +81,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
keyStrs := []string{}
|
||||
for _, p := range keys {
|
||||
for _, p := range g.keys {
|
||||
keyStrs = append(keyStrs, p.String())
|
||||
}
|
||||
ebitenutil.DebugPrint(screen, strings.Join(keyStrs, ", "))
|
||||
|
Loading…
Reference in New Issue
Block a user