shareable: Bug fix: Don't mark disposed when the image becomes not shared

This commit is contained in:
Hajime Hoshi 2018-05-03 11:49:55 +09:00
parent 9efccea31c
commit 03dcd94884

View File

@ -106,7 +106,7 @@ func (i *Image) ensureNotShared() {
newImg := restorable.NewImage(w, h, false) newImg := restorable.NewImage(w, h, false)
newImg.DrawImage(i.backend.restorable, x, y, x+w, y+h, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest) newImg.DrawImage(i.backend.restorable, x, y, x+w, y+h, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest)
i.dispose() i.dispose(false)
i.backend = &backend{ i.backend = &backend{
restorable: newImg, restorable: newImg,
} }
@ -195,12 +195,14 @@ func (i *Image) At(x, y int) (color.Color, error) {
func (i *Image) Dispose() { func (i *Image) Dispose() {
backendsM.Lock() backendsM.Lock()
defer backendsM.Unlock() defer backendsM.Unlock()
i.dispose() i.dispose(true)
} }
func (i *Image) dispose() { func (i *Image) dispose(markDisposed bool) {
defer func() { defer func() {
i.disposed = true if markDisposed {
i.disposed = true
}
i.backend = nil i.backend = nil
i.node = nil i.node = nil
runtime.SetFinalizer(i, nil) runtime.SetFinalizer(i, nil)