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graphicscommand: Use Opengl instead on early MacOSX platform which does not support Metal (#779)
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@ -20,8 +20,23 @@ package graphicscommand
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl"
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)
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)
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func Driver() graphicsdriver.GraphicsDriver {
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// isMetalSupported represents whether Metal is supported.
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return metal.Get()
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var isMetalSupported = true
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func init() {
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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isMetalSupported = false
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}
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}
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func Driver() graphicsdriver.GraphicsDriver {
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if isMetalSupported {
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return metal.Get()
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} else {
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return opengl.Get()
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}
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}
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}
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