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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
be7bc5ae4c
commit
044a0c69a7
@ -51,9 +51,11 @@ type context struct {
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players map[*playerImpl]struct{}
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players map[*playerImpl]struct{}
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buf []float32
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buf []float32
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m sync.Mutex
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cond *sync.Cond
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}
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}
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var theContext *context
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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ready := make(chan struct{})
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ready := make(chan struct{})
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close(ready)
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close(ready)
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@ -62,7 +64,9 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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sampleRate: sampleRate,
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sampleRate: sampleRate,
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channelNum: channelNum,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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bitDepthInBytes: bitDepthInBytes,
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cond: sync.NewCond(&sync.Mutex{}),
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}
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}
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theContext = c
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c.mainloop = C.pa_threaded_mainloop_new()
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c.mainloop = C.pa_threaded_mainloop_new()
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if c.mainloop == nil {
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if c.mainloop == nil {
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@ -123,7 +127,7 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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defer C.free(unsafe.Pointer(streamName))
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defer C.free(unsafe.Pointer(streamName))
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c.stream = C.pa_stream_new(c.context, streamName, &sampleSpecificatiom, &m)
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c.stream = C.pa_stream_new(c.context, streamName, &sampleSpecificatiom, &m)
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C.pa_stream_set_state_callback(c.stream, C.pa_stream_notify_cb_t(C.ebiten_readerdriver_streamStateCallback), unsafe.Pointer(c.mainloop))
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C.pa_stream_set_state_callback(c.stream, C.pa_stream_notify_cb_t(C.ebiten_readerdriver_streamStateCallback), unsafe.Pointer(c.mainloop))
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C.pa_stream_set_write_callback(c.stream, C.pa_stream_request_cb_t(C.ebiten_readerdriver_streamWriteCallback), unsafe.Pointer(c))
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C.pa_stream_set_write_callback(c.stream, C.pa_stream_request_cb_t(C.ebiten_readerdriver_streamWriteCallback), nil)
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const defaultValue = 0xffffffff
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const defaultValue = 0xffffffff
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bufferAttr := C.pa_buffer_attr{
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bufferAttr := C.pa_buffer_attr{
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@ -159,15 +163,35 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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return c, ready, nil
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return c, ready, nil
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}
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}
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func (c *context) shouldWait() bool {
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for p := range c.players {
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if !p.isBufferFull() {
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return false
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}
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}
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return true
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}
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func (c *context) wait() {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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for c.shouldWait() {
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c.cond.Wait()
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}
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}
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func (c *context) loop() {
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func (c *context) loop() {
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var players []*playerImpl
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var players []*playerImpl
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for {
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for {
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c.m.Lock()
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c.wait()
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c.cond.L.Lock()
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players = players[:0]
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players = players[:0]
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for p := range c.players {
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for p := range c.players {
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players = append(players, p)
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players = append(players, p)
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}
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}
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c.m.Unlock()
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c.cond.L.Unlock()
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for _, p := range players {
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for _, p := range players {
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p.load()
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p.load()
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@ -186,19 +210,21 @@ func (c *context) Resume() error {
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}
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}
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func (c *context) addPlayer(player *playerImpl) {
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func (c *context) addPlayer(player *playerImpl) {
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c.m.Lock()
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c.cond.L.Lock()
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defer c.m.Unlock()
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defer c.cond.L.Unlock()
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if c.players == nil {
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if c.players == nil {
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c.players = map[*playerImpl]struct{}{}
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c.players = map[*playerImpl]struct{}{}
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}
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}
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c.players[player] = struct{}{}
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c.players[player] = struct{}{}
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c.cond.Signal()
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}
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}
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func (c *context) removePlayer(player *playerImpl) {
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func (c *context) removePlayer(player *playerImpl) {
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c.m.Lock()
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c.cond.L.Lock()
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defer c.m.Unlock()
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defer c.cond.L.Unlock()
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delete(c.players, player)
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delete(c.players, player)
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c.cond.Signal()
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}
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}
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//export ebiten_readerdriver_contextStateCallback
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//export ebiten_readerdriver_contextStateCallback
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@ -217,19 +243,19 @@ func ebiten_readerdriver_streamSuccessCallback(stream *C.pa_stream, userdata uns
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//export ebiten_readerdriver_streamWriteCallback
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//export ebiten_readerdriver_streamWriteCallback
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func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes C.size_t, userdata unsafe.Pointer) {
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func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes C.size_t, userdata unsafe.Pointer) {
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c := (*context)(userdata)
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c := theContext
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var buf unsafe.Pointer
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var buf unsafe.Pointer
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var buf32 []float32
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var buf32 []float32
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var bytesToFill C.size_t = 256
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var bytesToFill C.size_t = 256
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var players []*playerImpl
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var players []*playerImpl
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for n := int(requestedBytes); n > 0; n -= int(bytesToFill) {
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for n := int(requestedBytes); n > 0; n -= int(bytesToFill) {
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c.m.Lock()
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c.cond.L.Lock()
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players = players[:0]
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players = players[:0]
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for p := range c.players {
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for p := range c.players {
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players = append(players, p)
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players = append(players, p)
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}
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}
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c.m.Unlock()
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c.cond.L.Unlock()
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C.pa_stream_begin_write(stream, &buf, &bytesToFill)
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C.pa_stream_begin_write(stream, &buf, &bytesToFill)
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if len(buf32) < int(bytesToFill)/4 {
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if len(buf32) < int(bytesToFill)/4 {
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@ -242,6 +268,7 @@ func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes
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for _, p := range players {
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for _, p := range players {
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p.addBuffer(buf32[:bytesToFill/4])
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p.addBuffer(buf32[:bytesToFill/4])
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}
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}
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c.cond.Signal()
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for i := uintptr(0); i < uintptr(bytesToFill/4); i++ {
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for i := uintptr(0); i < uintptr(bytesToFill/4); i++ {
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*(*float32)(unsafe.Pointer(uintptr(buf) + 4*i)) = buf32[i]
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*(*float32)(unsafe.Pointer(uintptr(buf) + 4*i)) = buf32[i]
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}
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}
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@ -455,6 +482,12 @@ func (p *playerImpl) addBuffer(buf []float32) int {
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return n
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return n
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}
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}
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func (p *playerImpl) isBufferFull() bool {
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p.m.Lock()
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defer p.m.Unlock()
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return len(p.buf) >= p.context.maxBufferSize()
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}
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func (p *playerImpl) load() {
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func (p *playerImpl) load() {
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p.m.Lock()
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p.m.Lock()
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defer p.m.Unlock()
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defer p.m.Unlock()
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