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audio: Bug fix: Seek might cause dead lock after Close
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@ -36,6 +36,7 @@ package audio
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import (
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"bytes"
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"errors"
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"fmt"
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"io"
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"runtime"
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"sync"
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@ -331,7 +332,8 @@ type Player struct {
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volume float64
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closeCh chan struct{}
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closedCh chan error
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closedCh chan struct{}
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readLoopEndedCh chan struct{}
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seekCh chan seekArgs
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seekedCh chan error
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proceedCh chan []int16
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@ -371,7 +373,8 @@ func NewPlayer(context *Context, src ReadSeekCloser) (*Player, error) {
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buf: []byte{},
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volume: 1,
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closeCh: make(chan struct{}),
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closedCh: make(chan error),
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closedCh: make(chan struct{}),
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readLoopEndedCh: make(chan struct{}),
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seekCh: make(chan seekArgs),
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seekedCh: make(chan error),
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proceedCh: make(chan []int16),
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@ -419,14 +422,23 @@ func (p *Player) Close() error {
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runtime.SetFinalizer(p, nil)
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p.players.removePlayer(p)
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p.closeCh <- struct{}{}
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return <-p.closedCh
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select {
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case p.closeCh <- struct{}{}:
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<-p.closedCh
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return nil
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case <-p.readLoopEndedCh:
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return fmt.Errorf("audio: the player is already closed")
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}
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}
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func (p *Player) bufferToInt16(lengthInBytes int) ([]int16, error) {
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p.proceedCh <- make([]int16, lengthInBytes/2)
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select {
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case p.proceedCh <- make([]int16, lengthInBytes/2):
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r := <-p.proceededCh
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return r.buf, r.err
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case <-p.readLoopEndedCh:
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return nil, fmt.Errorf("audio: the player is already closed")
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}
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}
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// Play plays the stream.
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@ -438,12 +450,18 @@ func (p *Player) Play() error {
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}
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func (p *Player) readLoop() {
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defer func() {
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// Note: the error is ignored
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p.src.Close()
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close(p.readLoopEndedCh)
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}()
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t := time.After(0)
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var readErr error
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for {
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select {
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case <-p.closeCh:
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p.closedCh <- p.src.Close()
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p.closedCh <- struct{}{}
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return
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case s := <-p.seekCh:
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@ -549,8 +567,12 @@ func (p *Player) Rewind() error {
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func (p *Player) Seek(offset time.Duration) error {
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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p.seekCh <- seekArgs{o, io.SeekStart}
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select {
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case p.seekCh <- seekArgs{o, io.SeekStart}:
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return <-p.seekedCh
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case <-p.readLoopEndedCh:
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return fmt.Errorf("audio: the player is already closed")
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}
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}
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// Pause pauses the playing.
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