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mipmap: Refactoring
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38d3811f13
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@ -110,32 +110,6 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
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level := src.mipmapLevel(geom, bounds.Dx(), bounds.Dy(), filter)
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if level > 0 {
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// If the image can be scaled into 0 size, adjust the level. (#839)
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w, h := bounds.Dx(), bounds.Dy()
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for level >= 0 {
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s := 1 << uint(level)
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if w/s == 0 || h/s == 0 {
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level--
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continue
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}
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break
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}
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if level < 0 {
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// As the render source is too small, nothing is rendered.
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return
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}
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}
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if level > 6 {
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level = 6
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}
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// If tooBigScale is 4, level -10 means that the maximum scale is 4 * 2^10 = 4096. This should be enough.
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if level < -10 {
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level = -10
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}
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cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
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if colorm != nil && colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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@ -331,6 +305,7 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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if !graphicsDriver.HasHighPrecisionFloat() {
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tooBigScale = 4
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}
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if sx, sy := geomScaleSize(&geom); sx >= tooBigScale || sy >= tooBigScale {
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// If the filter is not nearest, the target needs to be rendered with graduation. Don't use mipmaps.
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if filter != driver.FilterNearest {
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@ -354,6 +329,12 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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break
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}
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}
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// If tooBigScale is 4, level -10 means that the maximum scale is 4 * 2^10 = 4096. This should be
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// enough.
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if level < -10 {
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level = -10
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}
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return level
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}
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@ -365,7 +346,30 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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}
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// This is a separate function for testing.
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return MipmapLevelForDownscale(det)
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level := MipmapLevelForDownscale(det)
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if level > 0 {
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// If the image can be scaled into 0 size, adjust the level. (#839)
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w, h := width, height
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for level >= 0 {
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s := 1 << uint(level)
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if w/s == 0 || h/s == 0 {
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level--
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continue
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}
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break
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}
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if level < 0 {
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// As the render source is too small, nothing is rendered.
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return 0
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}
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}
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if level > 6 {
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level = 6
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}
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return level
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}
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func MipmapLevelForDownscale(det float32) int {
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