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ebiten: add BenchmarkBuiltinShader
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@ -14,6 +14,12 @@
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package ebiten
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package ebiten
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import "github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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var (
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var (
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ImageToBytes = imageToBytes
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ImageToBytes = imageToBytes
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)
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)
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func BuiltinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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return builtinShader(filter, address, useColorM)
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}
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@ -22,6 +22,7 @@ import (
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"testing"
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"testing"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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)
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)
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func TestShaderFill(t *testing.T) {
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func TestShaderFill(t *testing.T) {
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@ -2818,3 +2819,11 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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}
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}
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}
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}
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}
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}
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func BenchmarkBuiltinShader(b *testing.B) {
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// Create a shader to cache the shader compilation result.
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_ = ebiten.BuiltinShader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)
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for i := 0; i < b.N; i++ {
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_ = ebiten.BuiltinShader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)
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}
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}
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