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input: Bug fix: Touches requries lock
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@ -105,6 +105,8 @@ func (i *input) IsGamepadButtonPressed(id int, button GamepadButton) bool {
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}
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func (in *input) Touches() []Touch {
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i.m.RLock()
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defer i.m.RUnlock()
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t := make([]Touch, len(in.touches))
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for i := 0; i < len(t); i++ {
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t[i] = &in.touches[i]
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