ebiten: fix comments

This commit is contained in:
Hajime Hoshi 2021-12-19 23:58:55 +09:00
parent 897ecdd5e6
commit 061614080a
2 changed files with 6 additions and 4 deletions

View File

@ -24,7 +24,9 @@ import (
// Giving a slice that already has enough capacity works efficiently.
//
// AppendInputChars represents the environment's locale-dependent translation of keyboard
// input to Unicode characters.
// input to Unicode characters. On the other hand, Key represents a physical key of US keyboard layout
//
// "Control" and modifier keys should be handled with IsKeyPressed.
//
// AppendInputChars is concurrent-safe.
//
@ -47,8 +49,8 @@ func InputChars() []rune {
// If you want to know whether the key started being pressed in the current frame,
// use inpututil.IsKeyJustPressed
//
// IsKeyPressed is based on a mapping of device (US keyboard) codes to input device keys.
// "Control" and modifier keys should be handled with IsKeyPressed.
// Note that a Key represents a pysical key of US keyboard layout.
// For example, KeyQ represents Q key on US keyboards and ' (quote) key on Dvorak keyboards.
//
// Known issue: On Edge browser, some keys don't work well:
//

View File

@ -23,7 +23,7 @@ import (
)
// A Key represents a keyboard key.
// These keys represent pysical keys of US keyboard.
// These keys represent pysical keys of US keyboard layout.
// For example, KeyQ represents Q key on US keyboards and ' (quote) key on Dvorak keyboards.
type Key int