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examples/font: simplify the logic
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@ -22,7 +22,6 @@ import (
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"image/color"
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"log"
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"math/rand"
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"strings"
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"time"
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"golang.org/x/image/font"
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@ -113,6 +112,9 @@ func init() {
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if err != nil {
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log.Fatal(err)
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}
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// Adjust the line height.
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mplusBigFont = text.FaceWithLineHeight(mplusBigFont, 54)
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}
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func init() {
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@ -121,19 +123,19 @@ func init() {
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type Game struct {
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counter int
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kanjiText []rune
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kanjiText string
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kanjiTextColor color.RGBA
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}
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func (g *Game) Update() error {
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// Change the text color for each second.
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if g.counter%ebiten.MaxTPS() == 0 {
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g.kanjiText = nil
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g.kanjiText = ""
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for j := 0; j < 4; j++ {
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for i := 0; i < 8; i++ {
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g.kanjiText = append(g.kanjiText, jaKanjis[rand.Intn(len(jaKanjis))])
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g.kanjiText += string(jaKanjis[rand.Intn(len(jaKanjis))])
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}
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g.kanjiText = append(g.kanjiText, '\n')
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g.kanjiText += "\n"
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}
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g.kanjiTextColor.R = 0x80 + uint8(rand.Intn(0x7f))
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@ -156,9 +158,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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text.Draw(screen, sampleText, mplusNormalFont, x, 80, color.White)
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// Draw Kanji text lines
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for i, line := range strings.Split(string(g.kanjiText), "\n") {
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text.Draw(screen, line, mplusBigFont, x, 160+54*i, g.kanjiTextColor)
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}
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text.Draw(screen, g.kanjiText, mplusBigFont, x, 160, g.kanjiTextColor)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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