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internal/shader: add more tests for % op
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d99da81203
commit
0657e67cef
@ -738,6 +738,15 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := compileToIR([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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// If both are constants, both must be an integer!
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a := 2.0 % 1.0
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return vec4(a)
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}`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := compileToIR([]byte(`package main
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@ -808,6 +817,16 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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if _, err := compileToIR([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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// If only one of two is a consntant, the constant can be a float.
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a := 2
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return vec4(a % 1.0)
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}`)); err != nil {
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t.Error(err)
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}
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if _, err := compileToIR([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := 1
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return vec4(2 % a)
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@ -817,6 +836,16 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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if _, err := compileToIR([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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// If only one of two is a consntant, the constant can be a float.
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a := 1
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return vec4(2.0 % a)
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}`)); err != nil {
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t.Error(err)
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}
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if _, err := compileToIR([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := 2
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a %= 1
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