audio: Add Volume/SetVolume

This commit is contained in:
Hajime Hoshi 2016-03-28 11:06:17 +09:00
parent 55d61b8c67
commit 0662e1a1de
2 changed files with 43 additions and 1 deletions

View File

@ -68,6 +68,7 @@ var (
seCh = make(chan *wav.Stream)
mouseButtonState = map[ebiten.MouseButton]int{}
keyState = map[ebiten.Key]int{}
volume128 = 128
)
func playerBarRect() (x, y, w, h int) {
@ -105,6 +106,26 @@ func (p *Player) updateSE() error {
return sePlayer.Play()
}
func (p *Player) updateVolume() error {
if p.audioPlayer == nil {
return nil
}
if ebiten.IsKeyPressed(ebiten.KeyZ) {
volume128--
}
if ebiten.IsKeyPressed(ebiten.KeyX) {
volume128++
}
if volume128 < 0 {
volume128 = 0
}
if 128 < volume128 {
volume128 = 128
}
p.audioPlayer.SetVolume(float64(volume128) / 128)
return nil
}
func (p *Player) updatePlayPause() error {
if p.audioPlayer == nil {
return nil
@ -171,6 +192,9 @@ func update(screen *ebiten.Image) error {
if err := musicPlayer.updateSE(); err != nil {
return err
}
if err := musicPlayer.updateVolume(); err != nil {
return err
}
}
op := &ebiten.DrawImageOptions{}
@ -198,6 +222,7 @@ func update(screen *ebiten.Image) error {
msg := fmt.Sprintf(`FPS: %0.2f
Press S to toggle Play/Pause
Press P to play SE
Press Z or X to change volume of the music
%s`, ebiten.CurrentFPS(), currentTimeStr)
if musicPlayer == nil {
msg += "\nNow Loading..."

View File

@ -153,6 +153,7 @@ type Player struct {
src io.ReadSeeker
buf []byte
pos int64
volume float64
}
// NewPlayer creates a new player with the given data to the given channel.
@ -168,6 +169,7 @@ func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
context: c,
src: src,
buf: []byte{},
volume: 1,
}
// Get the current position of the source.
pos, err := p.src.Seek(0, 1)
@ -191,6 +193,7 @@ func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
r := make([]int16, lengthInBytes/2)
for i := 0; i < lengthInBytes/2; i++ {
r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
r[i] = int16(float64(r[i]) * p.volume)
}
return r
}
@ -245,5 +248,19 @@ func (p *Player) Current() time.Duration {
return time.Duration(p.pos/bytesPerSample/channelNum) * time.Second / time.Duration(p.context.sampleRate)
}
// TODO: Volume / SetVolume?
func (p *Player) Volume() float64 {
return p.volume
}
func (p *Player) SetVolume(volume float64) {
// TODO: What if volume is NaN?
if 1 < volume {
panic("audio: volume must <= 1")
}
if volume < 0 {
panic("audio: volume must >= 0")
}
p.volume = volume
}
// TODO: Panning