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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
audio: Add Volume/SetVolume
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parent
55d61b8c67
commit
0662e1a1de
@ -68,6 +68,7 @@ var (
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seCh = make(chan *wav.Stream)
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mouseButtonState = map[ebiten.MouseButton]int{}
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keyState = map[ebiten.Key]int{}
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volume128 = 128
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)
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func playerBarRect() (x, y, w, h int) {
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@ -105,6 +106,26 @@ func (p *Player) updateSE() error {
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return sePlayer.Play()
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}
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func (p *Player) updateVolume() error {
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if p.audioPlayer == nil {
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return nil
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}
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if ebiten.IsKeyPressed(ebiten.KeyZ) {
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volume128--
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}
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if ebiten.IsKeyPressed(ebiten.KeyX) {
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volume128++
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}
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if volume128 < 0 {
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volume128 = 0
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}
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if 128 < volume128 {
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volume128 = 128
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}
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p.audioPlayer.SetVolume(float64(volume128) / 128)
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return nil
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}
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func (p *Player) updatePlayPause() error {
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if p.audioPlayer == nil {
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return nil
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@ -171,6 +192,9 @@ func update(screen *ebiten.Image) error {
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if err := musicPlayer.updateSE(); err != nil {
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return err
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}
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if err := musicPlayer.updateVolume(); err != nil {
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return err
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}
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}
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op := &ebiten.DrawImageOptions{}
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@ -198,6 +222,7 @@ func update(screen *ebiten.Image) error {
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msg := fmt.Sprintf(`FPS: %0.2f
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Press S to toggle Play/Pause
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Press P to play SE
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Press Z or X to change volume of the music
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%s`, ebiten.CurrentFPS(), currentTimeStr)
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if musicPlayer == nil {
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msg += "\nNow Loading..."
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@ -153,6 +153,7 @@ type Player struct {
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src io.ReadSeeker
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buf []byte
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pos int64
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volume float64
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}
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// NewPlayer creates a new player with the given data to the given channel.
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@ -168,6 +169,7 @@ func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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context: c,
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src: src,
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buf: []byte{},
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volume: 1,
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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@ -191,6 +193,7 @@ func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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r := make([]int16, lengthInBytes/2)
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for i := 0; i < lengthInBytes/2; i++ {
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r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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r[i] = int16(float64(r[i]) * p.volume)
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}
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return r
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}
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@ -245,5 +248,19 @@ func (p *Player) Current() time.Duration {
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return time.Duration(p.pos/bytesPerSample/channelNum) * time.Second / time.Duration(p.context.sampleRate)
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}
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// TODO: Volume / SetVolume?
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func (p *Player) Volume() float64 {
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return p.volume
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}
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func (p *Player) SetVolume(volume float64) {
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// TODO: What if volume is NaN?
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if 1 < volume {
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panic("audio: volume must <= 1")
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}
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if volume < 0 {
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panic("audio: volume must >= 0")
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}
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p.volume = volume
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}
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// TODO: Panning
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