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examples/texti18n: sort texts in an alphabetical order of languages
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127e686564
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@ -138,20 +138,6 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, hindiText, f, op)
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text.Draw(screen, hindiText, f, op)
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}
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}
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{
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const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
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f := &text.GoTextFace{
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Source: thaiFaceSource,
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Size: 24,
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Language: language.Thai,
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}
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x, y := 20, 160
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w, h := text.Measure(thaiText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, thaiText, f, op)
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}
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{
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{
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const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
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const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
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f := &text.GoTextFace{
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f := &text.GoTextFace{
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@ -159,13 +145,27 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Size: 24,
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Size: 24,
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Language: language.Burmese,
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Language: language.Burmese,
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}
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}
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x, y := 20, 210
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x, y := 20, 160
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w, h := text.Measure(myanmarText, f, 0)
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w, h := text.Measure(myanmarText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, myanmarText, f, op)
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text.Draw(screen, myanmarText, f, op)
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}
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}
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{
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const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
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f := &text.GoTextFace{
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Source: thaiFaceSource,
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Size: 24,
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Language: language.Thai,
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}
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x, y := 20, 220
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w, h := text.Measure(thaiText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, thaiText, f, op)
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}
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{
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{
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const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…"
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const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…"
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f := &text.GoTextFace{
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f := &text.GoTextFace{
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@ -175,7 +175,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Language: language.Japanese,
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Language: language.Japanese,
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}
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}
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const lineSpacing = 48
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const lineSpacing = 48
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x, y := screenWidth-20, 300
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x, y := screenWidth-20, 280
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w, h := text.Measure(japaneseText, f, lineSpacing)
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w, h := text.Measure(japaneseText, f, lineSpacing)
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// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
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// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
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vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
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