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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
These function return true in most cases, and when these return false, the situation is pretty bad and recovering the situation would not be possible. IsFramebuffer and IsRenderbuffer cause round trips and affect performance. Let's remove them.
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parent
1db031a9d7
commit
073d022c2e
@ -320,9 +320,6 @@ func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error)
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}
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func (c *context) deleteRenderbuffer(r renderbufferNative) {
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if !c.ctx.IsRenderbuffer(uint32(r)) {
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return
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}
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if c.lastRenderbuffer == r {
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c.lastRenderbuffer = 0
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}
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@ -375,9 +372,6 @@ func (c *context) deleteFramebuffer(f framebufferNative) {
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if f == c.screenFramebuffer {
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return
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}
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if !c.ctx.IsFramebuffer(uint32(f)) {
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return
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}
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// If a framebuffer to be deleted is bound, a newly bound framebuffer
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// will be a default framebuffer.
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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@ -406,15 +406,6 @@ func (d *DebugContext) IsES() bool {
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return out0
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}
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func (d *DebugContext) IsFramebuffer(arg0 uint32) bool {
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out0 := d.Context.IsFramebuffer(arg0)
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fmt.Fprintln(os.Stderr, "IsFramebuffer")
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if e := d.Context.GetError(); e != NO_ERROR {
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panic(fmt.Sprintf("gl: GetError() returned %d at IsFramebuffer", e))
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}
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return out0
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}
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func (d *DebugContext) IsProgram(arg0 uint32) bool {
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out0 := d.Context.IsProgram(arg0)
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fmt.Fprintln(os.Stderr, "IsProgram")
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@ -424,15 +415,6 @@ func (d *DebugContext) IsProgram(arg0 uint32) bool {
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return out0
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}
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func (d *DebugContext) IsRenderbuffer(arg0 uint32) bool {
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out0 := d.Context.IsRenderbuffer(arg0)
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fmt.Fprintln(os.Stderr, "IsRenderbuffer")
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if e := d.Context.GetError(); e != NO_ERROR {
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panic(fmt.Sprintf("gl: GetError() returned %d at IsRenderbuffer", e))
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}
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return out0
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}
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func (d *DebugContext) LinkProgram(arg0 uint32) {
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d.Context.LinkProgram(arg0)
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fmt.Fprintln(os.Stderr, "LinkProgram")
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@ -200,18 +200,10 @@ package gl
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// typedef GLint (*fn)(GLuint program, const GLchar* name);
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// return ((fn)(fnptr))(program, name);
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// }
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// static GLboolean glowIsFramebuffer(uintptr_t fnptr, GLuint framebuffer) {
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// typedef GLboolean (*fn)(GLuint framebuffer);
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// return ((fn)(fnptr))(framebuffer);
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// }
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// static GLboolean glowIsProgram(uintptr_t fnptr, GLuint program) {
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// typedef GLboolean (*fn)(GLuint program);
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// return ((fn)(fnptr))(program);
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// }
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// static GLboolean glowIsRenderbuffer(uintptr_t fnptr, GLuint renderbuffer) {
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// typedef GLboolean (*fn)(GLuint renderbuffer);
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// return ((fn)(fnptr))(renderbuffer);
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// }
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// static void glowLinkProgram(uintptr_t fnptr, GLuint program) {
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// typedef void (*fn)(GLuint program);
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// ((fn)(fnptr))(program);
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@ -369,9 +361,7 @@ type defaultContext struct {
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gpGetShaderInfoLog C.uintptr_t
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gpGetShaderiv C.uintptr_t
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gpGetUniformLocation C.uintptr_t
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gpIsFramebuffer C.uintptr_t
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gpIsProgram C.uintptr_t
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gpIsRenderbuffer C.uintptr_t
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gpLinkProgram C.uintptr_t
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gpPixelStorei C.uintptr_t
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gpReadPixels C.uintptr_t
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@ -633,21 +623,11 @@ func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
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return int32(ret)
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}
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func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool {
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ret := C.glowIsFramebuffer(c.gpIsFramebuffer, C.GLuint(framebuffer))
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return ret == TRUE
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}
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func (c *defaultContext) IsProgram(program uint32) bool {
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ret := C.glowIsProgram(c.gpIsProgram, C.GLuint(program))
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return ret == TRUE
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}
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func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool {
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ret := C.glowIsRenderbuffer(c.gpIsRenderbuffer, C.GLuint(renderbuffer))
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return ret == TRUE
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}
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func (c *defaultContext) LinkProgram(program uint32) {
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C.glowLinkProgram(c.gpLinkProgram, C.GLuint(program))
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}
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@ -819,9 +799,7 @@ func (c *defaultContext) LoadFunctions() error {
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c.gpGetShaderInfoLog = C.uintptr_t(g.get("glGetShaderInfoLog"))
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c.gpGetShaderiv = C.uintptr_t(g.get("glGetShaderiv"))
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c.gpGetUniformLocation = C.uintptr_t(g.get("glGetUniformLocation"))
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c.gpIsFramebuffer = C.uintptr_t(g.get("glIsFramebuffer"))
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c.gpIsProgram = C.uintptr_t(g.get("glIsProgram"))
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c.gpIsRenderbuffer = C.uintptr_t(g.get("glIsRenderbuffer"))
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c.gpLinkProgram = C.uintptr_t(g.get("glLinkProgram"))
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c.gpPixelStorei = C.uintptr_t(g.get("glPixelStorei"))
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c.gpReadPixels = C.uintptr_t(g.get("glReadPixels"))
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@ -67,9 +67,7 @@ type defaultContext struct {
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fnGetShaderInfoLog js.Value
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fnGetShaderParameter js.Value
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fnGetUniformLocation js.Value
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fnIsFramebuffer js.Value
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fnIsProgram js.Value
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fnIsRenderbuffer js.Value
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fnLinkProgram js.Value
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fnPixelStorei js.Value
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fnReadPixels js.Value
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@ -197,9 +195,7 @@ func NewDefaultContext(v js.Value) (Context, error) {
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fnGetShaderInfoLog: v.Get("getShaderInfoLog").Call("bind", v),
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fnGetShaderParameter: v.Get("getShaderParameter").Call("bind", v),
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fnGetUniformLocation: v.Get("getUniformLocation").Call("bind", v),
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fnIsFramebuffer: v.Get("isFramebuffer").Call("bind", v),
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fnIsProgram: v.Get("isProgram").Call("bind", v),
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fnIsRenderbuffer: v.Get("isRenderbuffer").Call("bind", v),
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fnLinkProgram: v.Get("linkProgram").Call("bind", v),
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fnPixelStorei: v.Get("pixelStorei").Call("bind", v),
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fnReadPixels: v.Get("readPixels").Call("bind", v),
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@ -481,18 +477,10 @@ func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
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return int32((program << 5) | idx)
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}
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func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool {
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return c.fnIsFramebuffer.Invoke(c.framebuffers.get(framebuffer)).Bool()
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}
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func (c *defaultContext) IsProgram(program uint32) bool {
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return c.fnIsProgram.Invoke(c.programs.get(program)).Bool()
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}
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func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool {
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return c.fnIsRenderbuffer.Invoke(c.renderbuffers.get(renderbuffer)).Bool()
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}
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func (c *defaultContext) LinkProgram(program uint32) {
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c.fnLinkProgram.Invoke(c.programs.get(program))
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}
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@ -69,9 +69,7 @@ type defaultContext struct {
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gpGetShaderInfoLog uintptr
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gpGetShaderiv uintptr
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gpGetUniformLocation uintptr
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gpIsFramebuffer uintptr
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gpIsProgram uintptr
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gpIsRenderbuffer uintptr
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gpLinkProgram uintptr
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gpPixelStorei uintptr
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gpReadPixels uintptr
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@ -333,21 +331,11 @@ func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
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return int32(ret)
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}
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func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool {
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ret, _, _ := purego.SyscallN(c.gpIsFramebuffer, uintptr(framebuffer))
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return byte(ret) != 0
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}
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func (c *defaultContext) IsProgram(program uint32) bool {
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ret, _, _ := purego.SyscallN(c.gpIsProgram, uintptr(program))
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return byte(ret) != 0
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}
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func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool {
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ret, _, _ := purego.SyscallN(c.gpIsRenderbuffer, uintptr(renderbuffer))
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return byte(ret) != 0
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}
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func (c *defaultContext) LinkProgram(program uint32) {
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purego.SyscallN(c.gpLinkProgram, uintptr(program))
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}
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@ -519,9 +507,7 @@ func (c *defaultContext) LoadFunctions() error {
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c.gpGetShaderInfoLog = g.get("glGetShaderInfoLog")
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c.gpGetShaderiv = g.get("glGetShaderiv")
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c.gpGetUniformLocation = g.get("glGetUniformLocation")
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c.gpIsFramebuffer = g.get("glIsFramebuffer")
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c.gpIsProgram = g.get("glIsProgram")
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c.gpIsRenderbuffer = g.get("glIsRenderbuffer")
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c.gpLinkProgram = g.get("glLinkProgram")
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c.gpPixelStorei = g.get("glPixelStorei")
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c.gpReadPixels = g.get("glReadPixels")
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@ -72,9 +72,7 @@ type Context interface {
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GetShaderInfoLog(shader uint32) string
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GetShaderi(shader uint32, pname uint32) int
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GetUniformLocation(program uint32, name string) int32
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IsFramebuffer(framebuffer uint32) bool
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IsProgram(program uint32) bool
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IsRenderbuffer(renderbuffer uint32) bool
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LinkProgram(program uint32)
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PixelStorei(pname uint32, param int32)
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ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32)
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