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examples/typewriter: consider repeating state
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54bec7a3eb
commit
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@ -30,6 +30,22 @@ var (
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counter = 0
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counter = 0
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)
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)
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// repeatingKeyPressed return true when key is pressed considering the repeat state.
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func repeatingKeyPressed(key ebiten.Key) bool {
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const (
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delay = 30
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interval = 3
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)
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d := inpututil.KeyPressDuration(key)
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if d == 1 {
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return true
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}
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if d >= delay && (d-delay)%interval == 0 {
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return true
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}
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return false
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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// Add a string from InputChars, that returns string input by users.
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// Add a string from InputChars, that returns string input by users.
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// Note that InputChars result changes every frame, so you need to call this
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// Note that InputChars result changes every frame, so you need to call this
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@ -43,12 +59,12 @@ func update(screen *ebiten.Image) error {
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}
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}
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// If the enter key is pressed, add a line break.
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// If the enter key is pressed, add a line break.
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if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeyKPEnter) {
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if repeatingKeyPressed(ebiten.KeyEnter) || repeatingKeyPressed(ebiten.KeyKPEnter) {
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text += "\n"
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text += "\n"
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}
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}
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// If the backspace key is pressed, remove one character.
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// If the backspace key is pressed, remove one character.
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if inpututil.IsKeyJustPressed(ebiten.KeyBackspace) {
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if repeatingKeyPressed(ebiten.KeyBackspace) {
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if len(text) >= 1 {
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if len(text) >= 1 {
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text = text[:len(text)-1]
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text = text[:len(text)-1]
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}
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}
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