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examples/shader: remove comments
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@ -30,7 +30,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return imageSrc2UnsafeAt(texCoord)
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}
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// TODO: As the texture size can vary, using srcTexSize here seems wrong (#1431).
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srcTexSize := imageSrcTextureSize()
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xoffset := (4 / srcTexSize.x) * cos(Time*3+pos.y/10)
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yoffset := (20 / srcTexSize.y) * (1.0 + cos(Time*3+pos.y/40))
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