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internal/gamepad: skip gamepads with more than 32 buttons
This change was removed at ef45058037
accidentally.
Updates #1173
Updates #2039
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@ -87,6 +87,13 @@ func (g *gamepads) update() error {
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return err
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}
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// A gamepad can be detected even though there are not. Apparently, some special devices are
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// recognized as gamepads by OSes. In this case, the number of the 'buttons' can exceeds the
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// maximum. Skip such devices as a tentative solution (#1173, #2039).
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g.remove(func(gamepad *Gamepad) bool {
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return gamepad.ButtonCount() > ButtonNum
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})
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for _, gp := range g.gamepads {
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if gp == nil {
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continue
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