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internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox
Updates #2084
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07aa906753
@ -1250,19 +1250,51 @@ type _ID3D12DescriptrHeap_Vtbl struct {
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GetGPUDescriptorHandleForHeapStart uintptr
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}
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func (i *_ID3D12DescriptorHeap) GetCPUDescriptorHandleForHeapStart() _D3D12_CPU_DESCRIPTOR_HANDLE {
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func (i *_ID3D12DescriptorHeap) GetCPUDescriptorHandleForHeapStart() (_D3D12_CPU_DESCRIPTOR_HANDLE, error) {
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if microsoftgdk.IsXbox() {
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r, _, e := syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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if r == 0 {
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return _D3D12_CPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart failed: %w", e)
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}
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return _D3D12_CPU_DESCRIPTOR_HANDLE{
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ptr: r,
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}, nil
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}
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// There is a bug in the header file:
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// https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
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var handle _D3D12_CPU_DESCRIPTOR_HANDLE
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syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
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return handle
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_, _, e := syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
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if handle.ptr == 0 {
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return _D3D12_CPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart failed: %w", e)
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}
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return handle, nil
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}
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func (i *_ID3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() _D3D12_GPU_DESCRIPTOR_HANDLE {
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func (i *_ID3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() (_D3D12_GPU_DESCRIPTOR_HANDLE, error) {
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if microsoftgdk.IsXbox() {
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r1, r2, e := syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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var ptr uint64
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if unsafe.Sizeof(uintptr(0)) == 4 {
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ptr = uint64(r1) | uint64(r2)<<32
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} else {
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ptr = uint64(r1)
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}
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if ptr == 0 {
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return _D3D12_GPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart failed: %w", e)
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}
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return _D3D12_GPU_DESCRIPTOR_HANDLE{
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ptr: ptr,
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}, nil
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}
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// This has the same issue as GetCPUDescriptorHandleForHeapStart.
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var handle _D3D12_GPU_DESCRIPTOR_HANDLE
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syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
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return handle
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_, _, e := syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
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if handle.ptr == 0 {
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return _D3D12_GPU_DESCRIPTOR_HANDLE{}, fmt.Errorf("directx: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart failed: %w", e)
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}
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return handle, nil
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}
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func (i *_ID3D12DescriptorHeap) Release() {
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@ -571,7 +571,10 @@ func (g *Graphics) resizeSwapChain(width, height int) error {
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func (g *Graphics) createRenderTargetViews() (ferr error) {
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// Create frame resources.
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h := g.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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h, err := g.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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for i := 0; i < frameCount; i++ {
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r, err := g.swapChain.GetBuffer(uint32(i))
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if err != nil {
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@ -1474,19 +1477,28 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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}
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if i.screen {
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rtv := i.graphics.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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rtv, err := i.graphics.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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rtv.Offset(int32(i.graphics.frameIndex), i.graphics.rtvDescriptorSize)
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i.graphics.drawCommandList.OMSetRenderTargets(1, &rtv, false, nil)
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return nil
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}
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rtv := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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rtv, err := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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var dsv *_D3D12_CPU_DESCRIPTOR_HANDLE
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if useStencil {
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if err := i.ensureDepthStencilView(device); err != nil {
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return err
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}
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v := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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v, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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dsv = &v
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i.graphics.drawCommandList.ClearDepthStencilView(v, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, 0, nil)
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@ -1517,7 +1529,10 @@ func (i *Image) ensureRenderTargetView(device *_ID3D12Device) error {
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}
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i.rtvDescriptorHeap = h
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rtv := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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rtv, err := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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device.CreateRenderTargetView(i.texture, nil, rtv)
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return nil
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@ -1543,7 +1558,10 @@ func (i *Image) ensureDepthStencilView(device *_ID3D12Device) error {
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}
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i.dsvDescriptorHeap = h
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dsv := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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dsv, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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if i.stencil == nil {
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s, err := device.CreateCommittedResource(&_D3D12_HEAP_PROPERTIES{
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Type: _D3D12_HEAP_TYPE_DEFAULT,
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@ -312,6 +312,10 @@ func (p *pipelineStates) initialize(device *_ID3D12Device) (ferr error) {
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}
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p.samplerDescriptorHeap = samplerH
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h, err := p.samplerDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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device.CreateSampler(&_D3D12_SAMPLER_DESC{
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Filter: _D3D12_FILTER_MIN_MAG_MIP_POINT,
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AddressU: _D3D12_TEXTURE_ADDRESS_MODE_WRAP,
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@ -320,7 +324,7 @@ func (p *pipelineStates) initialize(device *_ID3D12Device) (ferr error) {
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ComparisonFunc: _D3D12_COMPARISON_FUNC_NEVER,
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MinLOD: -math.MaxFloat32,
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MaxLOD: math.MaxFloat32,
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}, p.samplerDescriptorHeap.GetCPUDescriptorHandleForHeapStart())
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}, h)
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return nil
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}
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@ -388,7 +392,10 @@ func (p *pipelineStates) useGraphicsPipelineState(device *_ID3D12Device, command
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}
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p.constantBuffers[frameIndex][idx] = cb
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h := p.shaderDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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h, err := p.shaderDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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h.Offset(int32(frameIndex*numDescriptorsPerFrame+numConstantBufferAndSourceTextures*idx), p.shaderDescriptorSize)
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device.CreateConstantBufferView(&_D3D12_CONSTANT_BUFFER_VIEW_DESC{
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BufferLocation: cb.GetGPUVirtualAddress(),
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@ -396,7 +403,10 @@ func (p *pipelineStates) useGraphicsPipelineState(device *_ID3D12Device, command
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}, h)
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}
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h := p.shaderDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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h, err := p.shaderDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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h.Offset(int32(frameIndex*numDescriptorsPerFrame+numConstantBufferAndSourceTextures*idx), p.shaderDescriptorSize)
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for _, src := range srcs {
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h.Offset(1, p.shaderDescriptorSize)
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@ -436,12 +446,19 @@ func (p *pipelineStates) useGraphicsPipelineState(device *_ID3D12Device, command
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})
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// Match the indices with rootParams in graphicsPipelineState.
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gh := p.shaderDescriptorHeap.GetGPUDescriptorHandleForHeapStart()
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gh, err := p.shaderDescriptorHeap.GetGPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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gh.Offset(int32(frameIndex*numDescriptorsPerFrame+numConstantBufferAndSourceTextures*idx), p.shaderDescriptorSize)
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commandList.SetGraphicsRootDescriptorTable(0, gh)
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gh.Offset(1, p.shaderDescriptorSize)
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commandList.SetGraphicsRootDescriptorTable(1, gh)
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commandList.SetGraphicsRootDescriptorTable(2, p.samplerDescriptorHeap.GetGPUDescriptorHandleForHeapStart())
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sh, err := p.samplerDescriptorHeap.GetGPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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commandList.SetGraphicsRootDescriptorTable(2, sh)
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return nil
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}
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