mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
opengl: Add Driver
This commit is contained in:
parent
ed961505d2
commit
07ae1db0dd
@ -169,7 +169,7 @@ func (q *commandQueue) Flush() {
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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opengl.BufferSubData(vs[:nv], es[:ne])
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opengl.GetDriver().BufferSubData(vs[:nv], es[:ne])
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es = es[ne:]
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vs = vs[nv:]
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}
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@ -189,7 +189,7 @@ func (q *commandQueue) Flush() {
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}
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if 0 < nc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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opengl.GetContext().Flush()
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opengl.GetDriver().Flush()
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}
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q.commands = q.commands[nc:]
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}
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@ -234,10 +234,10 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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c.dst.image.SetAsDestination()
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c.src.image.SetAsSource()
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if err := opengl.UseProgram(c.mode, c.color, c.filter); err != nil {
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if err := opengl.GetDriver().UseProgram(c.mode, c.color, c.filter); err != nil {
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return err
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}
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opengl.GetContext().DrawElements(c.nindices, indexOffsetInBytes)
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opengl.GetDriver().DrawElements(c.nindices, indexOffsetInBytes)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// but basically this pass the tests (esp. TestImageTooManyFill).
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@ -301,7 +301,7 @@ func (c *replacePixelsCommand) String() string {
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func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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// glFlush is necessary on Android.
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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opengl.GetContext().Flush()
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opengl.GetDriver().Flush()
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c.dst.image.TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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return nil
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}
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@ -407,7 +407,7 @@ func (c *newImageCommand) String() string {
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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i, err := opengl.NewImage(c.width, c.height)
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i, err := opengl.GetDriver().NewImage(c.width, c.height)
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if err != nil {
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return err
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}
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@ -446,7 +446,7 @@ func (c *newScreenFramebufferImageCommand) String() string {
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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c.result.image = opengl.NewScreenFramebufferImage(c.width, c.height)
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c.result.image = opengl.GetDriver().NewScreenFramebufferImage(c.width, c.height)
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return nil
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}
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@ -470,5 +470,5 @@ func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affi
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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return opengl.Reset()
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return opengl.GetDriver().Reset()
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}
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@ -30,7 +30,7 @@ var (
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// MaxImageSize returns the maximum of width/height of an image.
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func MaxImageSize() int {
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if maxTextureSize == 0 {
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maxTextureSize = opengl.GetContext().MaxTextureSize()
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maxTextureSize = opengl.GetDriver().MaxTextureSize()
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if maxTextureSize == 0 {
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panic("graphics: failed to get the max texture size")
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}
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@ -55,6 +55,7 @@ func convertOperation(op graphics.Operation) operation {
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}
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}
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// TODO: Unexport this
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type Context struct {
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locationCache *locationCache
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screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
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@ -69,10 +70,6 @@ type Context struct {
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var theContext Context
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func GetContext() *Context {
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return &theContext
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}
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func (c *Context) bindTexture(t textureNative) {
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if c.lastTexture == t {
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return
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@ -110,7 +107,7 @@ func (c *Context) getScreenFramebuffer() framebufferNative {
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return c.screenFramebuffer
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}
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func (c *Context) MaxTextureSize() int {
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func (c *Context) getMaxTextureSize() int {
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if c.maxTextureSize == 0 {
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c.maxTextureSize = c.maxTextureSizeImpl()
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}
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@ -487,7 +487,7 @@ func (c *Context) deleteBuffer(b buffer) {
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})
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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_ = mainthread.Run(func() error {
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gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes))
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return nil
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@ -505,7 +505,7 @@ func (c *Context) maxTextureSizeImpl() int {
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return size
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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_ = mainthread.Run(func() error {
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gl.Flush()
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return nil
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@ -477,7 +477,7 @@ func (c *Context) deleteBuffer(b buffer) {
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gl.Call("deleteBuffer", js.Value(b))
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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c.ensureGL()
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gl := c.gl
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gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
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@ -489,19 +489,19 @@ func (c *Context) maxTextureSizeImpl() int {
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return gl.Call("getParameter", maxTextureSize).Int()
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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c.ensureGL()
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gl := c.gl
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gl.Call("flush")
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}
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func (c *Context) IsContextLost() bool {
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func (c *Context) isContextLost() bool {
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c.ensureGL()
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gl := c.gl
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return gl.Call("isContextLost").Bool()
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}
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func (c *Context) RestoreContext() {
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func (c *Context) restoreContext() {
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if c.loseContext != js.Null() {
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c.loseContext.Call("restoreContext")
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}
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@ -83,7 +83,7 @@ func InitWithContext(context mgl.Context) {
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theContext.gl = context
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}
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func (c *Context) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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func (c *Context) doWork(chError <-chan error, chDone <-chan struct{}) error {
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if c.worker == nil {
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panic("not reached")
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}
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@ -386,7 +386,7 @@ func (c *Context) deleteBuffer(b buffer) {
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gl.DeleteBuffer(mgl.Buffer(b))
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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gl := c.gl
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gl.DrawElements(mgl.TRIANGLES, len, mgl.UNSIGNED_SHORT, offsetInBytes)
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}
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@ -396,7 +396,7 @@ func (c *Context) maxTextureSizeImpl() int {
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return gl.GetInteger(mgl.MAX_TEXTURE_SIZE)
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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gl := c.gl
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gl.Flush()
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}
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84
internal/opengl/driver.go
Normal file
84
internal/opengl/driver.go
Normal file
@ -0,0 +1,84 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/math"
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)
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var theDriver Driver
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func GetDriver() *Driver {
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return &theDriver
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}
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type Driver struct {
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}
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func (d *Driver) NewImage(width, height int) (*Image, error) {
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i := &Image{
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width: width,
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height: height,
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}
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w := math.NextPowerOf2Int(width)
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h := math.NextPowerOf2Int(height)
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checkSize(w, h)
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t, err := theContext.newTexture(w, h)
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if err != nil {
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return nil, err
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}
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i.textureNative = t
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return i, nil
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}
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func (d *Driver) NewScreenFramebufferImage(width, height int) *Image {
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checkSize(width, height)
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i := &Image{
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width: width,
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height: height,
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}
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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i.framebuffer = newScreenFramebuffer(width, height)
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return i
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}
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// Reset resets or initializes the current OpenGL state.
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func (d *Driver) Reset() error {
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return theOpenGLState.reset()
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}
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func (d *Driver) BufferSubData(vertices []float32, indices []uint16) {
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bufferSubData(vertices, indices)
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}
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func (d *Driver) UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
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return useProgram(mode, colorM, filter)
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}
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func (d *Driver) DrawElements(len int, offsetInBytes int) {
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theContext.drawElements(len, offsetInBytes)
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}
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func (d *Driver) Flush() {
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theContext.flush()
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}
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func (d *Driver) MaxTextureSize() int {
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return theContext.getMaxTextureSize()
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}
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25
internal/opengl/driver_js.go
Normal file
25
internal/opengl/driver_js.go
Normal file
@ -0,0 +1,25 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package opengl
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func (d *Driver) IsContextLost() bool {
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return theContext.isContextLost()
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}
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func (d *Driver) RestoreContext() {
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theContext.restoreContext()
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}
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21
internal/opengl/driver_mobile.go
Normal file
21
internal/opengl/driver_mobile.go
Normal file
@ -0,0 +1,21 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package opengl
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func (d *Driver) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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return theContext.doWork(chError, chDone)
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}
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@ -27,7 +27,7 @@ func checkSize(width, height int) {
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if height < 1 {
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panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
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}
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m := theContext.MaxTextureSize()
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m := theContext.getMaxTextureSize()
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if width > m {
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panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
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}
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@ -43,35 +43,6 @@ type Image struct {
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height int
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}
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func NewImage(width, height int) (*Image, error) {
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i := &Image{
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width: width,
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height: height,
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}
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w := math.NextPowerOf2Int(width)
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h := math.NextPowerOf2Int(height)
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checkSize(w, h)
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t, err := theContext.newTexture(w, h)
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if err != nil {
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return nil, err
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}
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i.textureNative = t
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return i, nil
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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checkSize(width, height)
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i := &Image{
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width: width,
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height: height,
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}
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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i.framebuffer = newScreenFramebuffer(width, height)
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return i
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}
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func (i *Image) IsInvalidated() bool {
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return !theContext.isTexture(i.textureNative)
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}
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@ -54,18 +54,18 @@ func (a *arrayBufferLayout) totalBytes() int {
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// newArrayBuffer creates OpenGL's buffer object for the array buffer.
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func (a *arrayBufferLayout) newArrayBuffer() buffer {
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return GetContext().newArrayBuffer(a.totalBytes() * IndicesNum)
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return theContext.newArrayBuffer(a.totalBytes() * IndicesNum)
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}
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// enable binds the array buffer the given program to use the array buffer.
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func (a *arrayBufferLayout) enable(program program) {
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for _, p := range a.parts {
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GetContext().enableVertexAttribArray(program, p.name)
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theContext.enableVertexAttribArray(program, p.name)
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}
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total := a.totalBytes()
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offset := 0
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for _, p := range a.parts {
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GetContext().vertexAttribPointer(program, p.name, p.num, float, total, offset)
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theContext.vertexAttribPointer(program, p.name, p.num, float, total, offset)
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offset += float.SizeInBytes() * p.num
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}
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}
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@ -74,7 +74,7 @@ func (a *arrayBufferLayout) enable(program program) {
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func (a *arrayBufferLayout) disable(program program) {
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// TODO: Disabling should be done in reversed order?
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for _, p := range a.parts {
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GetContext().disableVertexAttribArray(program, p.name)
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theContext.disableVertexAttribArray(program, p.name)
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}
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}
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@ -149,14 +149,9 @@ const (
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maxQuads = maxTriangles / 2
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)
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// Reset resets or initializes the current OpenGL state.
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func Reset() error {
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return theOpenGLState.reset()
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}
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// reset resets or initializes the OpenGL state.
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func (s *openGLState) reset() error {
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if err := GetContext().reset(); err != nil {
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if err := theContext.reset(); err != nil {
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return err
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}
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@ -171,51 +166,51 @@ func (s *openGLState) reset() error {
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// However, it is not assumed that reset is called only when context lost happens.
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// Let's delete them explicitly.
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if s.programNearest != zeroProgram {
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GetContext().deleteProgram(s.programNearest)
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theContext.deleteProgram(s.programNearest)
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}
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if s.programLinear != zeroProgram {
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GetContext().deleteProgram(s.programLinear)
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theContext.deleteProgram(s.programLinear)
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}
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if s.programScreen != zeroProgram {
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GetContext().deleteProgram(s.programScreen)
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theContext.deleteProgram(s.programScreen)
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}
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// On browsers (at least Chrome), buffers are already detached from the context
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// and must not be deleted by DeleteBuffer.
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if !web.IsBrowser() {
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if s.arrayBuffer != zeroBuffer {
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GetContext().deleteBuffer(s.arrayBuffer)
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theContext.deleteBuffer(s.arrayBuffer)
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}
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if s.elementArrayBuffer != zeroBuffer {
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GetContext().deleteBuffer(s.elementArrayBuffer)
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theContext.deleteBuffer(s.elementArrayBuffer)
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}
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}
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shaderVertexModelviewNative, err := GetContext().newShader(vertexShader, shaderStr(shaderVertexModelview))
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shaderVertexModelviewNative, err := theContext.newShader(vertexShader, shaderStr(shaderVertexModelview))
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if err != nil {
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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}
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defer GetContext().deleteShader(shaderVertexModelviewNative)
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defer theContext.deleteShader(shaderVertexModelviewNative)
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shaderFragmentNearestNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentNearest))
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shaderFragmentNearestNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentNearest))
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if err != nil {
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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}
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defer GetContext().deleteShader(shaderFragmentNearestNative)
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defer theContext.deleteShader(shaderFragmentNearestNative)
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shaderFragmentLinearNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
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shaderFragmentLinearNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer GetContext().deleteShader(shaderFragmentLinearNative)
|
||||
defer theContext.deleteShader(shaderFragmentLinearNative)
|
||||
|
||||
shaderFragmentScreenNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
||||
shaderFragmentScreenNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer GetContext().deleteShader(shaderFragmentScreenNative)
|
||||
defer theContext.deleteShader(shaderFragmentScreenNative)
|
||||
|
||||
s.programNearest, err = GetContext().newProgram([]shader{
|
||||
s.programNearest, err = theContext.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentNearestNative,
|
||||
})
|
||||
@ -223,7 +218,7 @@ func (s *openGLState) reset() error {
|
||||
return err
|
||||
}
|
||||
|
||||
s.programLinear, err = GetContext().newProgram([]shader{
|
||||
s.programLinear, err = theContext.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentLinearNative,
|
||||
})
|
||||
@ -231,7 +226,7 @@ func (s *openGLState) reset() error {
|
||||
return err
|
||||
}
|
||||
|
||||
s.programScreen, err = GetContext().newProgram([]shader{
|
||||
s.programScreen, err = theContext.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentScreenNative,
|
||||
})
|
||||
@ -244,7 +239,7 @@ func (s *openGLState) reset() error {
|
||||
// Note that the indices passed to NewElementArrayBuffer is not under GC management
|
||||
// in opengl package due to unsafe-way.
|
||||
// See NewElementArrayBuffer in context_mobile.go.
|
||||
s.elementArrayBuffer = GetContext().newElementArrayBuffer(IndicesNum * 2)
|
||||
s.elementArrayBuffer = theContext.newElementArrayBuffer(IndicesNum * 2)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -262,13 +257,12 @@ func areSameFloat32Array(a, b []float32) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func BufferSubData(vertices []float32, indices []uint16) {
|
||||
c := GetContext()
|
||||
c.arrayBufferSubData(vertices)
|
||||
c.elementArrayBufferSubData(indices)
|
||||
func bufferSubData(vertices []float32, indices []uint16) {
|
||||
theContext.arrayBufferSubData(vertices)
|
||||
theContext.elementArrayBufferSubData(indices)
|
||||
}
|
||||
|
||||
func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||
func useProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||
destination := theOpenGLState.destination
|
||||
if destination == nil {
|
||||
panic("destination image is not set")
|
||||
@ -288,7 +282,7 @@ func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graph
|
||||
dw, dh := destination.width, destination.height
|
||||
sw, sh := source.width, source.height
|
||||
|
||||
GetContext().blendFunc(mode)
|
||||
theContext.blendFunc(mode)
|
||||
theOpenGLState.useProgram(proj, dw, dh, sw, sh, colorM, filter)
|
||||
|
||||
theOpenGLState.source = nil
|
||||
@ -298,8 +292,6 @@ func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graph
|
||||
|
||||
// useProgram uses the program (programTexture).
|
||||
func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
|
||||
c := GetContext()
|
||||
|
||||
texture := theOpenGLState.source.textureNative
|
||||
|
||||
var program program
|
||||
@ -315,16 +307,16 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
||||
}
|
||||
|
||||
if s.lastProgram != program {
|
||||
c.useProgram(program)
|
||||
theContext.useProgram(program)
|
||||
if s.lastProgram != zeroProgram {
|
||||
theArrayBufferLayout.disable(s.lastProgram)
|
||||
}
|
||||
theArrayBufferLayout.enable(program)
|
||||
|
||||
if s.lastProgram == zeroProgram {
|
||||
c.bindBuffer(arrayBuffer, s.arrayBuffer)
|
||||
c.bindBuffer(elementArrayBuffer, s.elementArrayBuffer)
|
||||
c.uniformInt(program, "texture", 0)
|
||||
theContext.bindBuffer(arrayBuffer, s.arrayBuffer)
|
||||
theContext.bindBuffer(elementArrayBuffer, s.elementArrayBuffer)
|
||||
theContext.uniformInt(program, "texture", 0)
|
||||
}
|
||||
|
||||
s.lastProgram = program
|
||||
@ -336,7 +328,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
||||
}
|
||||
|
||||
if !areSameFloat32Array(s.lastProjectionMatrix, proj) {
|
||||
c.uniformFloats(program, "projection_matrix", proj)
|
||||
theContext.uniformFloats(program, "projection_matrix", proj)
|
||||
if s.lastProjectionMatrix == nil {
|
||||
s.lastProjectionMatrix = make([]float32, 16)
|
||||
}
|
||||
@ -348,7 +340,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
||||
esBody, esTranslate := colorM.UnsafeElements()
|
||||
|
||||
if !areSameFloat32Array(s.lastColorMatrix, esBody) {
|
||||
c.uniformFloats(program, "color_matrix_body", esBody)
|
||||
theContext.uniformFloats(program, "color_matrix_body", esBody)
|
||||
if s.lastColorMatrix == nil {
|
||||
s.lastColorMatrix = make([]float32, 16)
|
||||
}
|
||||
@ -356,7 +348,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
||||
s.lastColorMatrix = esBody
|
||||
}
|
||||
if !areSameFloat32Array(s.lastColorMatrixTranslation, esTranslate) {
|
||||
c.uniformFloats(program, "color_matrix_translation", esTranslate)
|
||||
theContext.uniformFloats(program, "color_matrix_translation", esTranslate)
|
||||
if s.lastColorMatrixTranslation == nil {
|
||||
s.lastColorMatrixTranslation = make([]float32, 4)
|
||||
}
|
||||
@ -368,17 +360,17 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
||||
sh := emath.NextPowerOf2Int(srcH)
|
||||
|
||||
if s.lastSourceWidth != sw || s.lastSourceHeight != sh {
|
||||
c.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
||||
theContext.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
||||
s.lastSourceWidth = sw
|
||||
s.lastSourceHeight = sh
|
||||
}
|
||||
|
||||
if program == s.programScreen {
|
||||
scale := float32(dstW) / float32(srcW)
|
||||
c.uniformFloat(program, "scale", scale)
|
||||
theContext.uniformFloat(program, "scale", scale)
|
||||
}
|
||||
|
||||
// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
|
||||
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
|
||||
c.bindTexture(texture)
|
||||
theContext.bindTexture(texture)
|
||||
}
|
||||
|
@ -206,8 +206,8 @@ func (u *userInterface) update(g GraphicsContext) error {
|
||||
}
|
||||
hooks.ResumeAudio()
|
||||
|
||||
if opengl.GetContext().IsContextLost() {
|
||||
opengl.GetContext().RestoreContext()
|
||||
if opengl.GetDriver().IsContextLost() {
|
||||
opengl.GetDriver().RestoreContext()
|
||||
g.Invalidate()
|
||||
|
||||
// Need to return once to wait restored (#526)
|
||||
|
@ -53,7 +53,7 @@ func Render(chError <-chan error) error {
|
||||
// TODO: Check this is called on the rendering thread
|
||||
select {
|
||||
case renderCh <- struct{}{}:
|
||||
return opengl.GetContext().DoWork(chError, renderChEnd)
|
||||
return opengl.GetDriver().DoWork(chError, renderChEnd)
|
||||
case <-time.After(500 * time.Millisecond):
|
||||
// This function must not be blocked. We need to break for timeout.
|
||||
return nil
|
||||
|
Loading…
Reference in New Issue
Block a user