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https://github.com/hajimehoshi/ebiten.git
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opengl: Add Driver
This commit is contained in:
parent
ed961505d2
commit
07ae1db0dd
@ -169,7 +169,7 @@ func (q *commandQueue) Flush() {
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// Note that the vertices passed to BufferSubData is not under GC management
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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// See BufferSubData in context_mobile.go.
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opengl.BufferSubData(vs[:nv], es[:ne])
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opengl.GetDriver().BufferSubData(vs[:nv], es[:ne])
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es = es[ne:]
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es = es[ne:]
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vs = vs[nv:]
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vs = vs[nv:]
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}
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}
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@ -189,7 +189,7 @@ func (q *commandQueue) Flush() {
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}
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}
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if 0 < nc {
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if 0 < nc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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opengl.GetContext().Flush()
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opengl.GetDriver().Flush()
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}
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}
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q.commands = q.commands[nc:]
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q.commands = q.commands[nc:]
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}
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}
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@ -234,10 +234,10 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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c.dst.image.SetAsDestination()
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c.dst.image.SetAsDestination()
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c.src.image.SetAsSource()
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c.src.image.SetAsSource()
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if err := opengl.UseProgram(c.mode, c.color, c.filter); err != nil {
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if err := opengl.GetDriver().UseProgram(c.mode, c.color, c.filter); err != nil {
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return err
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return err
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}
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}
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opengl.GetContext().DrawElements(c.nindices, indexOffsetInBytes)
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opengl.GetDriver().DrawElements(c.nindices, indexOffsetInBytes)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// but basically this pass the tests (esp. TestImageTooManyFill).
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// but basically this pass the tests (esp. TestImageTooManyFill).
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@ -301,7 +301,7 @@ func (c *replacePixelsCommand) String() string {
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func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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// glFlush is necessary on Android.
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// glFlush is necessary on Android.
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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opengl.GetContext().Flush()
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opengl.GetDriver().Flush()
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c.dst.image.TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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c.dst.image.TexSubImage2D(c.pixels, c.x, c.y, c.width, c.height)
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return nil
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return nil
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}
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}
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@ -407,7 +407,7 @@ func (c *newImageCommand) String() string {
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// Exec executes a newImageCommand.
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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i, err := opengl.NewImage(c.width, c.height)
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i, err := opengl.GetDriver().NewImage(c.width, c.height)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -446,7 +446,7 @@ func (c *newScreenFramebufferImageCommand) String() string {
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// Exec executes a newScreenFramebufferImageCommand.
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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c.result.image = opengl.NewScreenFramebufferImage(c.width, c.height)
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c.result.image = opengl.GetDriver().NewScreenFramebufferImage(c.width, c.height)
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return nil
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return nil
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}
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}
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@ -470,5 +470,5 @@ func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affi
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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func ResetGraphicsDriverState() error {
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return opengl.Reset()
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return opengl.GetDriver().Reset()
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}
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}
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@ -30,7 +30,7 @@ var (
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// MaxImageSize returns the maximum of width/height of an image.
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// MaxImageSize returns the maximum of width/height of an image.
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func MaxImageSize() int {
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func MaxImageSize() int {
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if maxTextureSize == 0 {
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if maxTextureSize == 0 {
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maxTextureSize = opengl.GetContext().MaxTextureSize()
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maxTextureSize = opengl.GetDriver().MaxTextureSize()
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if maxTextureSize == 0 {
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if maxTextureSize == 0 {
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panic("graphics: failed to get the max texture size")
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panic("graphics: failed to get the max texture size")
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}
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}
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@ -55,6 +55,7 @@ func convertOperation(op graphics.Operation) operation {
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}
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}
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}
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}
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// TODO: Unexport this
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type Context struct {
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type Context struct {
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locationCache *locationCache
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locationCache *locationCache
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screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
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screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
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@ -69,10 +70,6 @@ type Context struct {
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var theContext Context
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var theContext Context
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func GetContext() *Context {
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return &theContext
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}
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func (c *Context) bindTexture(t textureNative) {
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func (c *Context) bindTexture(t textureNative) {
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if c.lastTexture == t {
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if c.lastTexture == t {
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return
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return
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@ -110,7 +107,7 @@ func (c *Context) getScreenFramebuffer() framebufferNative {
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return c.screenFramebuffer
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return c.screenFramebuffer
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}
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}
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func (c *Context) MaxTextureSize() int {
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func (c *Context) getMaxTextureSize() int {
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if c.maxTextureSize == 0 {
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if c.maxTextureSize == 0 {
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c.maxTextureSize = c.maxTextureSizeImpl()
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c.maxTextureSize = c.maxTextureSizeImpl()
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}
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}
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@ -487,7 +487,7 @@ func (c *Context) deleteBuffer(b buffer) {
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})
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})
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}
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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_ = mainthread.Run(func() error {
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_ = mainthread.Run(func() error {
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gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes))
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gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes))
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return nil
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return nil
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@ -505,7 +505,7 @@ func (c *Context) maxTextureSizeImpl() int {
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return size
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return size
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}
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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_ = mainthread.Run(func() error {
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_ = mainthread.Run(func() error {
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gl.Flush()
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gl.Flush()
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return nil
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return nil
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@ -477,7 +477,7 @@ func (c *Context) deleteBuffer(b buffer) {
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gl.Call("deleteBuffer", js.Value(b))
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gl.Call("deleteBuffer", js.Value(b))
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}
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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c.ensureGL()
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c.ensureGL()
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gl := c.gl
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gl := c.gl
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gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
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gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
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@ -489,19 +489,19 @@ func (c *Context) maxTextureSizeImpl() int {
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return gl.Call("getParameter", maxTextureSize).Int()
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return gl.Call("getParameter", maxTextureSize).Int()
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}
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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c.ensureGL()
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c.ensureGL()
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gl := c.gl
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gl := c.gl
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gl.Call("flush")
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gl.Call("flush")
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}
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}
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func (c *Context) IsContextLost() bool {
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func (c *Context) isContextLost() bool {
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c.ensureGL()
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c.ensureGL()
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gl := c.gl
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gl := c.gl
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return gl.Call("isContextLost").Bool()
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return gl.Call("isContextLost").Bool()
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}
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}
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func (c *Context) RestoreContext() {
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func (c *Context) restoreContext() {
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if c.loseContext != js.Null() {
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if c.loseContext != js.Null() {
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c.loseContext.Call("restoreContext")
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c.loseContext.Call("restoreContext")
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}
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}
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@ -83,7 +83,7 @@ func InitWithContext(context mgl.Context) {
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theContext.gl = context
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theContext.gl = context
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}
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}
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func (c *Context) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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func (c *Context) doWork(chError <-chan error, chDone <-chan struct{}) error {
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if c.worker == nil {
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if c.worker == nil {
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panic("not reached")
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panic("not reached")
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}
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}
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@ -386,7 +386,7 @@ func (c *Context) deleteBuffer(b buffer) {
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gl.DeleteBuffer(mgl.Buffer(b))
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gl.DeleteBuffer(mgl.Buffer(b))
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}
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}
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func (c *Context) DrawElements(len int, offsetInBytes int) {
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func (c *Context) drawElements(len int, offsetInBytes int) {
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gl := c.gl
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gl := c.gl
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gl.DrawElements(mgl.TRIANGLES, len, mgl.UNSIGNED_SHORT, offsetInBytes)
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gl.DrawElements(mgl.TRIANGLES, len, mgl.UNSIGNED_SHORT, offsetInBytes)
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}
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}
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@ -396,7 +396,7 @@ func (c *Context) maxTextureSizeImpl() int {
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return gl.GetInteger(mgl.MAX_TEXTURE_SIZE)
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return gl.GetInteger(mgl.MAX_TEXTURE_SIZE)
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}
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}
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func (c *Context) Flush() {
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func (c *Context) flush() {
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gl := c.gl
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gl := c.gl
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gl.Flush()
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gl.Flush()
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}
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}
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84
internal/opengl/driver.go
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84
internal/opengl/driver.go
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@ -0,0 +1,84 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/math"
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)
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var theDriver Driver
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func GetDriver() *Driver {
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return &theDriver
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}
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type Driver struct {
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}
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func (d *Driver) NewImage(width, height int) (*Image, error) {
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i := &Image{
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width: width,
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height: height,
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}
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w := math.NextPowerOf2Int(width)
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h := math.NextPowerOf2Int(height)
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checkSize(w, h)
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t, err := theContext.newTexture(w, h)
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if err != nil {
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return nil, err
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}
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i.textureNative = t
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return i, nil
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}
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func (d *Driver) NewScreenFramebufferImage(width, height int) *Image {
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checkSize(width, height)
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i := &Image{
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width: width,
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height: height,
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}
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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i.framebuffer = newScreenFramebuffer(width, height)
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return i
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}
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// Reset resets or initializes the current OpenGL state.
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func (d *Driver) Reset() error {
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return theOpenGLState.reset()
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}
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func (d *Driver) BufferSubData(vertices []float32, indices []uint16) {
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bufferSubData(vertices, indices)
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}
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func (d *Driver) UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
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return useProgram(mode, colorM, filter)
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}
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func (d *Driver) DrawElements(len int, offsetInBytes int) {
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theContext.drawElements(len, offsetInBytes)
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}
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func (d *Driver) Flush() {
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theContext.flush()
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}
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func (d *Driver) MaxTextureSize() int {
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return theContext.getMaxTextureSize()
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}
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25
internal/opengl/driver_js.go
Normal file
25
internal/opengl/driver_js.go
Normal file
@ -0,0 +1,25 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package opengl
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func (d *Driver) IsContextLost() bool {
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return theContext.isContextLost()
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}
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func (d *Driver) RestoreContext() {
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theContext.restoreContext()
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}
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21
internal/opengl/driver_mobile.go
Normal file
21
internal/opengl/driver_mobile.go
Normal file
@ -0,0 +1,21 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package opengl
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func (d *Driver) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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return theContext.doWork(chError, chDone)
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}
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@ -27,7 +27,7 @@ func checkSize(width, height int) {
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if height < 1 {
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if height < 1 {
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panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
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panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
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}
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}
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m := theContext.MaxTextureSize()
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m := theContext.getMaxTextureSize()
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if width > m {
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if width > m {
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panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
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panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
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}
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}
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@ -43,35 +43,6 @@ type Image struct {
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height int
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height int
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}
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}
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func NewImage(width, height int) (*Image, error) {
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i := &Image{
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width: width,
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height: height,
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}
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w := math.NextPowerOf2Int(width)
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h := math.NextPowerOf2Int(height)
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checkSize(w, h)
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t, err := theContext.newTexture(w, h)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
i.textureNative = t
|
|
||||||
return i, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewScreenFramebufferImage(width, height int) *Image {
|
|
||||||
checkSize(width, height)
|
|
||||||
i := &Image{
|
|
||||||
width: width,
|
|
||||||
height: height,
|
|
||||||
}
|
|
||||||
// The (default) framebuffer size can't be converted to a power of 2.
|
|
||||||
// On browsers, c.width and c.height are used as viewport size and
|
|
||||||
// Edge can't treat a bigger viewport than the drawing area (#71).
|
|
||||||
i.framebuffer = newScreenFramebuffer(width, height)
|
|
||||||
return i
|
|
||||||
}
|
|
||||||
|
|
||||||
func (i *Image) IsInvalidated() bool {
|
func (i *Image) IsInvalidated() bool {
|
||||||
return !theContext.isTexture(i.textureNative)
|
return !theContext.isTexture(i.textureNative)
|
||||||
}
|
}
|
||||||
|
@ -54,18 +54,18 @@ func (a *arrayBufferLayout) totalBytes() int {
|
|||||||
|
|
||||||
// newArrayBuffer creates OpenGL's buffer object for the array buffer.
|
// newArrayBuffer creates OpenGL's buffer object for the array buffer.
|
||||||
func (a *arrayBufferLayout) newArrayBuffer() buffer {
|
func (a *arrayBufferLayout) newArrayBuffer() buffer {
|
||||||
return GetContext().newArrayBuffer(a.totalBytes() * IndicesNum)
|
return theContext.newArrayBuffer(a.totalBytes() * IndicesNum)
|
||||||
}
|
}
|
||||||
|
|
||||||
// enable binds the array buffer the given program to use the array buffer.
|
// enable binds the array buffer the given program to use the array buffer.
|
||||||
func (a *arrayBufferLayout) enable(program program) {
|
func (a *arrayBufferLayout) enable(program program) {
|
||||||
for _, p := range a.parts {
|
for _, p := range a.parts {
|
||||||
GetContext().enableVertexAttribArray(program, p.name)
|
theContext.enableVertexAttribArray(program, p.name)
|
||||||
}
|
}
|
||||||
total := a.totalBytes()
|
total := a.totalBytes()
|
||||||
offset := 0
|
offset := 0
|
||||||
for _, p := range a.parts {
|
for _, p := range a.parts {
|
||||||
GetContext().vertexAttribPointer(program, p.name, p.num, float, total, offset)
|
theContext.vertexAttribPointer(program, p.name, p.num, float, total, offset)
|
||||||
offset += float.SizeInBytes() * p.num
|
offset += float.SizeInBytes() * p.num
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -74,7 +74,7 @@ func (a *arrayBufferLayout) enable(program program) {
|
|||||||
func (a *arrayBufferLayout) disable(program program) {
|
func (a *arrayBufferLayout) disable(program program) {
|
||||||
// TODO: Disabling should be done in reversed order?
|
// TODO: Disabling should be done in reversed order?
|
||||||
for _, p := range a.parts {
|
for _, p := range a.parts {
|
||||||
GetContext().disableVertexAttribArray(program, p.name)
|
theContext.disableVertexAttribArray(program, p.name)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -149,14 +149,9 @@ const (
|
|||||||
maxQuads = maxTriangles / 2
|
maxQuads = maxTriangles / 2
|
||||||
)
|
)
|
||||||
|
|
||||||
// Reset resets or initializes the current OpenGL state.
|
|
||||||
func Reset() error {
|
|
||||||
return theOpenGLState.reset()
|
|
||||||
}
|
|
||||||
|
|
||||||
// reset resets or initializes the OpenGL state.
|
// reset resets or initializes the OpenGL state.
|
||||||
func (s *openGLState) reset() error {
|
func (s *openGLState) reset() error {
|
||||||
if err := GetContext().reset(); err != nil {
|
if err := theContext.reset(); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -171,51 +166,51 @@ func (s *openGLState) reset() error {
|
|||||||
// However, it is not assumed that reset is called only when context lost happens.
|
// However, it is not assumed that reset is called only when context lost happens.
|
||||||
// Let's delete them explicitly.
|
// Let's delete them explicitly.
|
||||||
if s.programNearest != zeroProgram {
|
if s.programNearest != zeroProgram {
|
||||||
GetContext().deleteProgram(s.programNearest)
|
theContext.deleteProgram(s.programNearest)
|
||||||
}
|
}
|
||||||
if s.programLinear != zeroProgram {
|
if s.programLinear != zeroProgram {
|
||||||
GetContext().deleteProgram(s.programLinear)
|
theContext.deleteProgram(s.programLinear)
|
||||||
}
|
}
|
||||||
if s.programScreen != zeroProgram {
|
if s.programScreen != zeroProgram {
|
||||||
GetContext().deleteProgram(s.programScreen)
|
theContext.deleteProgram(s.programScreen)
|
||||||
}
|
}
|
||||||
|
|
||||||
// On browsers (at least Chrome), buffers are already detached from the context
|
// On browsers (at least Chrome), buffers are already detached from the context
|
||||||
// and must not be deleted by DeleteBuffer.
|
// and must not be deleted by DeleteBuffer.
|
||||||
if !web.IsBrowser() {
|
if !web.IsBrowser() {
|
||||||
if s.arrayBuffer != zeroBuffer {
|
if s.arrayBuffer != zeroBuffer {
|
||||||
GetContext().deleteBuffer(s.arrayBuffer)
|
theContext.deleteBuffer(s.arrayBuffer)
|
||||||
}
|
}
|
||||||
if s.elementArrayBuffer != zeroBuffer {
|
if s.elementArrayBuffer != zeroBuffer {
|
||||||
GetContext().deleteBuffer(s.elementArrayBuffer)
|
theContext.deleteBuffer(s.elementArrayBuffer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
shaderVertexModelviewNative, err := GetContext().newShader(vertexShader, shaderStr(shaderVertexModelview))
|
shaderVertexModelviewNative, err := theContext.newShader(vertexShader, shaderStr(shaderVertexModelview))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
defer GetContext().deleteShader(shaderVertexModelviewNative)
|
defer theContext.deleteShader(shaderVertexModelviewNative)
|
||||||
|
|
||||||
shaderFragmentNearestNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentNearest))
|
shaderFragmentNearestNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentNearest))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
defer GetContext().deleteShader(shaderFragmentNearestNative)
|
defer theContext.deleteShader(shaderFragmentNearestNative)
|
||||||
|
|
||||||
shaderFragmentLinearNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
shaderFragmentLinearNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
defer GetContext().deleteShader(shaderFragmentLinearNative)
|
defer theContext.deleteShader(shaderFragmentLinearNative)
|
||||||
|
|
||||||
shaderFragmentScreenNative, err := GetContext().newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
shaderFragmentScreenNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
defer GetContext().deleteShader(shaderFragmentScreenNative)
|
defer theContext.deleteShader(shaderFragmentScreenNative)
|
||||||
|
|
||||||
s.programNearest, err = GetContext().newProgram([]shader{
|
s.programNearest, err = theContext.newProgram([]shader{
|
||||||
shaderVertexModelviewNative,
|
shaderVertexModelviewNative,
|
||||||
shaderFragmentNearestNative,
|
shaderFragmentNearestNative,
|
||||||
})
|
})
|
||||||
@ -223,7 +218,7 @@ func (s *openGLState) reset() error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
s.programLinear, err = GetContext().newProgram([]shader{
|
s.programLinear, err = theContext.newProgram([]shader{
|
||||||
shaderVertexModelviewNative,
|
shaderVertexModelviewNative,
|
||||||
shaderFragmentLinearNative,
|
shaderFragmentLinearNative,
|
||||||
})
|
})
|
||||||
@ -231,7 +226,7 @@ func (s *openGLState) reset() error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
s.programScreen, err = GetContext().newProgram([]shader{
|
s.programScreen, err = theContext.newProgram([]shader{
|
||||||
shaderVertexModelviewNative,
|
shaderVertexModelviewNative,
|
||||||
shaderFragmentScreenNative,
|
shaderFragmentScreenNative,
|
||||||
})
|
})
|
||||||
@ -244,7 +239,7 @@ func (s *openGLState) reset() error {
|
|||||||
// Note that the indices passed to NewElementArrayBuffer is not under GC management
|
// Note that the indices passed to NewElementArrayBuffer is not under GC management
|
||||||
// in opengl package due to unsafe-way.
|
// in opengl package due to unsafe-way.
|
||||||
// See NewElementArrayBuffer in context_mobile.go.
|
// See NewElementArrayBuffer in context_mobile.go.
|
||||||
s.elementArrayBuffer = GetContext().newElementArrayBuffer(IndicesNum * 2)
|
s.elementArrayBuffer = theContext.newElementArrayBuffer(IndicesNum * 2)
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -262,13 +257,12 @@ func areSameFloat32Array(a, b []float32) bool {
|
|||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
func BufferSubData(vertices []float32, indices []uint16) {
|
func bufferSubData(vertices []float32, indices []uint16) {
|
||||||
c := GetContext()
|
theContext.arrayBufferSubData(vertices)
|
||||||
c.arrayBufferSubData(vertices)
|
theContext.elementArrayBufferSubData(indices)
|
||||||
c.elementArrayBufferSubData(indices)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
func useProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||||
destination := theOpenGLState.destination
|
destination := theOpenGLState.destination
|
||||||
if destination == nil {
|
if destination == nil {
|
||||||
panic("destination image is not set")
|
panic("destination image is not set")
|
||||||
@ -288,7 +282,7 @@ func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graph
|
|||||||
dw, dh := destination.width, destination.height
|
dw, dh := destination.width, destination.height
|
||||||
sw, sh := source.width, source.height
|
sw, sh := source.width, source.height
|
||||||
|
|
||||||
GetContext().blendFunc(mode)
|
theContext.blendFunc(mode)
|
||||||
theOpenGLState.useProgram(proj, dw, dh, sw, sh, colorM, filter)
|
theOpenGLState.useProgram(proj, dw, dh, sw, sh, colorM, filter)
|
||||||
|
|
||||||
theOpenGLState.source = nil
|
theOpenGLState.source = nil
|
||||||
@ -298,8 +292,6 @@ func UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graph
|
|||||||
|
|
||||||
// useProgram uses the program (programTexture).
|
// useProgram uses the program (programTexture).
|
||||||
func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
|
func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
|
||||||
c := GetContext()
|
|
||||||
|
|
||||||
texture := theOpenGLState.source.textureNative
|
texture := theOpenGLState.source.textureNative
|
||||||
|
|
||||||
var program program
|
var program program
|
||||||
@ -315,16 +307,16 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
|||||||
}
|
}
|
||||||
|
|
||||||
if s.lastProgram != program {
|
if s.lastProgram != program {
|
||||||
c.useProgram(program)
|
theContext.useProgram(program)
|
||||||
if s.lastProgram != zeroProgram {
|
if s.lastProgram != zeroProgram {
|
||||||
theArrayBufferLayout.disable(s.lastProgram)
|
theArrayBufferLayout.disable(s.lastProgram)
|
||||||
}
|
}
|
||||||
theArrayBufferLayout.enable(program)
|
theArrayBufferLayout.enable(program)
|
||||||
|
|
||||||
if s.lastProgram == zeroProgram {
|
if s.lastProgram == zeroProgram {
|
||||||
c.bindBuffer(arrayBuffer, s.arrayBuffer)
|
theContext.bindBuffer(arrayBuffer, s.arrayBuffer)
|
||||||
c.bindBuffer(elementArrayBuffer, s.elementArrayBuffer)
|
theContext.bindBuffer(elementArrayBuffer, s.elementArrayBuffer)
|
||||||
c.uniformInt(program, "texture", 0)
|
theContext.uniformInt(program, "texture", 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
s.lastProgram = program
|
s.lastProgram = program
|
||||||
@ -336,7 +328,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
|||||||
}
|
}
|
||||||
|
|
||||||
if !areSameFloat32Array(s.lastProjectionMatrix, proj) {
|
if !areSameFloat32Array(s.lastProjectionMatrix, proj) {
|
||||||
c.uniformFloats(program, "projection_matrix", proj)
|
theContext.uniformFloats(program, "projection_matrix", proj)
|
||||||
if s.lastProjectionMatrix == nil {
|
if s.lastProjectionMatrix == nil {
|
||||||
s.lastProjectionMatrix = make([]float32, 16)
|
s.lastProjectionMatrix = make([]float32, 16)
|
||||||
}
|
}
|
||||||
@ -348,7 +340,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
|||||||
esBody, esTranslate := colorM.UnsafeElements()
|
esBody, esTranslate := colorM.UnsafeElements()
|
||||||
|
|
||||||
if !areSameFloat32Array(s.lastColorMatrix, esBody) {
|
if !areSameFloat32Array(s.lastColorMatrix, esBody) {
|
||||||
c.uniformFloats(program, "color_matrix_body", esBody)
|
theContext.uniformFloats(program, "color_matrix_body", esBody)
|
||||||
if s.lastColorMatrix == nil {
|
if s.lastColorMatrix == nil {
|
||||||
s.lastColorMatrix = make([]float32, 16)
|
s.lastColorMatrix = make([]float32, 16)
|
||||||
}
|
}
|
||||||
@ -356,7 +348,7 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
|||||||
s.lastColorMatrix = esBody
|
s.lastColorMatrix = esBody
|
||||||
}
|
}
|
||||||
if !areSameFloat32Array(s.lastColorMatrixTranslation, esTranslate) {
|
if !areSameFloat32Array(s.lastColorMatrixTranslation, esTranslate) {
|
||||||
c.uniformFloats(program, "color_matrix_translation", esTranslate)
|
theContext.uniformFloats(program, "color_matrix_translation", esTranslate)
|
||||||
if s.lastColorMatrixTranslation == nil {
|
if s.lastColorMatrixTranslation == nil {
|
||||||
s.lastColorMatrixTranslation = make([]float32, 4)
|
s.lastColorMatrixTranslation = make([]float32, 4)
|
||||||
}
|
}
|
||||||
@ -368,17 +360,17 @@ func (s *openGLState) useProgram(proj []float32, dstW, dstH, srcW, srcH int, col
|
|||||||
sh := emath.NextPowerOf2Int(srcH)
|
sh := emath.NextPowerOf2Int(srcH)
|
||||||
|
|
||||||
if s.lastSourceWidth != sw || s.lastSourceHeight != sh {
|
if s.lastSourceWidth != sw || s.lastSourceHeight != sh {
|
||||||
c.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
theContext.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
||||||
s.lastSourceWidth = sw
|
s.lastSourceWidth = sw
|
||||||
s.lastSourceHeight = sh
|
s.lastSourceHeight = sh
|
||||||
}
|
}
|
||||||
|
|
||||||
if program == s.programScreen {
|
if program == s.programScreen {
|
||||||
scale := float32(dstW) / float32(srcW)
|
scale := float32(dstW) / float32(srcW)
|
||||||
c.uniformFloat(program, "scale", scale)
|
theContext.uniformFloat(program, "scale", scale)
|
||||||
}
|
}
|
||||||
|
|
||||||
// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
|
// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
|
||||||
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
|
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
|
||||||
c.bindTexture(texture)
|
theContext.bindTexture(texture)
|
||||||
}
|
}
|
||||||
|
@ -206,8 +206,8 @@ func (u *userInterface) update(g GraphicsContext) error {
|
|||||||
}
|
}
|
||||||
hooks.ResumeAudio()
|
hooks.ResumeAudio()
|
||||||
|
|
||||||
if opengl.GetContext().IsContextLost() {
|
if opengl.GetDriver().IsContextLost() {
|
||||||
opengl.GetContext().RestoreContext()
|
opengl.GetDriver().RestoreContext()
|
||||||
g.Invalidate()
|
g.Invalidate()
|
||||||
|
|
||||||
// Need to return once to wait restored (#526)
|
// Need to return once to wait restored (#526)
|
||||||
|
@ -53,7 +53,7 @@ func Render(chError <-chan error) error {
|
|||||||
// TODO: Check this is called on the rendering thread
|
// TODO: Check this is called on the rendering thread
|
||||||
select {
|
select {
|
||||||
case renderCh <- struct{}{}:
|
case renderCh <- struct{}{}:
|
||||||
return opengl.GetContext().DoWork(chError, renderChEnd)
|
return opengl.GetDriver().DoWork(chError, renderChEnd)
|
||||||
case <-time.After(500 * time.Millisecond):
|
case <-time.After(500 * time.Millisecond):
|
||||||
// This function must not be blocked. We need to break for timeout.
|
// This function must not be blocked. We need to break for timeout.
|
||||||
return nil
|
return nil
|
||||||
|
Loading…
Reference in New Issue
Block a user