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internal/ui: bug fix: DeviceScaleFactor was not concurrent-safe before the main loop
Updates #1575 Closes #2042
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@ -86,6 +86,7 @@ type userInterfaceImpl struct {
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// These values are not changed after initialized.
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// These values are not changed after initialized.
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// TODO: the fullscreen size should be updated when the initial window position is changed?
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// TODO: the fullscreen size should be updated when the initial window position is changed?
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initMonitor *glfw.Monitor
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initMonitor *glfw.Monitor
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initDeviceScaleFactor float64
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initFullscreenWidthInDIP int
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initFullscreenWidthInDIP int
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initFullscreenHeightInDIP int
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initFullscreenHeightInDIP int
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@ -175,6 +176,7 @@ func initialize() error {
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}
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}
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theUI.initMonitor = m
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theUI.initMonitor = m
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theUI.initDeviceScaleFactor = theUI.deviceScaleFactor(m)
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// GetVideoMode must be called from the main thread, then call this here and record
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// GetVideoMode must be called from the main thread, then call this here and record
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// initFullscreen{Width,Height}InDIP.
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// initFullscreen{Width,Height}InDIP.
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v := m.GetVideoMode()
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v := m.GetVideoMode()
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@ -612,7 +614,7 @@ func (u *userInterfaceImpl) SetCursorShape(shape CursorShape) {
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func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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if !u.isRunning() {
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if !u.isRunning() {
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return u.deviceScaleFactor(u.currentMonitor())
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return u.initDeviceScaleFactor
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}
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}
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f := 0.0
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f := 0.0
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