shader: Enable to parse ... in an array type

This commit is contained in:
Hajime Hoshi 2020-08-11 23:51:22 +09:00
parent f71346da6c
commit 08270ee729
4 changed files with 28 additions and 21 deletions

View File

@ -24,7 +24,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
dir := normalize(position.xy - Cursor)
clr := image2TextureAt(texCoord)
samples := [10]float{
samples := [...]float{
-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,
}
// TODO: Add len(samples)

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@ -3,4 +3,4 @@
package main
var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [10]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\tpos := texCoord + dir*samples[i]/imageSrcTextureSize()\n\t\tsum += image2TextureBoundsAt(pos)\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")
var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [...]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\tpos := texCoord + dir*samples[i]/imageSrcTextureSize()\n\t\tsum += image2TextureBoundsAt(pos)\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")

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@ -452,6 +452,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
if !ok {
return nil, nil, nil, false
}
if t.Main == shaderir.Array && t.Length == -1 {
t.Length = len(e.Elts)
}
idx := block.totalLocalVariableNum()
block.vars = append(block.vars, variable{

View File

@ -53,8 +53,10 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
cs.addError(t.Pos(), fmt.Sprintf("array length must be specified"))
return shaderir.Type{}, false
}
// TODO: Parse ellipsis
var length int
if _, ok := t.Len.(*ast.Ellipsis); ok {
length = -1 // Determine the length later.
} else {
exprs, _, _, ok := cs.parseExpr(block, t.Len)
if !ok {
return shaderir.Type{}, false
@ -67,11 +69,13 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
cs.addError(t.Pos(), fmt.Sprintf("length of array must be a constant number"))
return shaderir.Type{}, false
}
len, ok := gconstant.Int64Val(exprs[0].Const)
l, ok := gconstant.Int64Val(exprs[0].Const)
if !ok {
cs.addError(t.Pos(), fmt.Sprintf("length of array must be an integer"))
return shaderir.Type{}, false
}
length = int(l)
}
elm, ok := cs.parseType(block, t.Elt)
if !ok {
@ -84,7 +88,7 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
return shaderir.Type{
Main: shaderir.Array,
Sub: []shaderir.Type{elm},
Length: int(len),
Length: length,
}, true
case *ast.StructType:
cs.addError(t.Pos(), "struct is not implemented")