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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
shader: Enable to parse ... in an array type
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f71346da6c
commit
08270ee729
@ -24,7 +24,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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dir := normalize(position.xy - Cursor)
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clr := image2TextureAt(texCoord)
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samples := [10]float{
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samples := [...]float{
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-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,
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}
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// TODO: Add len(samples)
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@ -3,4 +3,4 @@
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package main
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var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [10]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\tpos := texCoord + dir*samples[i]/imageSrcTextureSize()\n\t\tsum += image2TextureBoundsAt(pos)\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")
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var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [...]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\tpos := texCoord + dir*samples[i]/imageSrcTextureSize()\n\t\tsum += image2TextureBoundsAt(pos)\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")
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@ -452,6 +452,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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if !ok {
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return nil, nil, nil, false
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}
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if t.Main == shaderir.Array && t.Length == -1 {
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t.Length = len(e.Elts)
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}
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idx := block.totalLocalVariableNum()
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block.vars = append(block.vars, variable{
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@ -53,8 +53,10 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
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cs.addError(t.Pos(), fmt.Sprintf("array length must be specified"))
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return shaderir.Type{}, false
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}
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// TODO: Parse ellipsis
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var length int
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if _, ok := t.Len.(*ast.Ellipsis); ok {
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length = -1 // Determine the length later.
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} else {
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exprs, _, _, ok := cs.parseExpr(block, t.Len)
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if !ok {
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return shaderir.Type{}, false
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@ -67,11 +69,13 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
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cs.addError(t.Pos(), fmt.Sprintf("length of array must be a constant number"))
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return shaderir.Type{}, false
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}
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len, ok := gconstant.Int64Val(exprs[0].Const)
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l, ok := gconstant.Int64Val(exprs[0].Const)
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if !ok {
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cs.addError(t.Pos(), fmt.Sprintf("length of array must be an integer"))
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return shaderir.Type{}, false
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}
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length = int(l)
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}
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elm, ok := cs.parseType(block, t.Elt)
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if !ok {
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@ -84,7 +88,7 @@ func (cs *compileState) parseType(block *block, expr ast.Expr) (shaderir.Type, b
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return shaderir.Type{
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Main: shaderir.Array,
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Sub: []shaderir.Type{elm},
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Length: int(len),
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Length: length,
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}, true
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case *ast.StructType:
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cs.addError(t.Pos(), "struct is not implemented")
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