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ebiten: Add a shader test
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e0b8b9945f
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@ -246,6 +246,19 @@ func TestShaderWrongReturn(t *testing.T) {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return 0.0;
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return 0.0;
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}
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Foo() (float, float) {
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return 0;
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(0);
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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}
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}
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